Look, I can see where you're coming from, but it is short sighted.
My clan has 6 fully max TH11s, another 8 that are very close. So, under the plan below, that's 14 attacks every war, practiced to death, with near or max warden and troops.
Until we get more details of loophole fixing measures, let's make a hypothetical.
I would never do this, but the fact that is technically possible and would provide an advantage....some would.
Create 2 alternating war teams, of incredibly similar makeup. Ideally, half th9, half th11 (splitting the max and just off-max bases between the teams)
One team in the feeder, are the base builders.
The TH9s in the war team hit every base. While they may not be able to expose every trap, they could get enough to plan the attack, or that the rest would be obvious.
This info is relayed to the feeder base building team.
TH11s from the war team hop over to the feeder for some heavy sandboxing.
After a resounding stomping win, the team's either switch clans, or just war on the opposite one.
Sounds a ludicrous amount of work does it not? How much would you like to bet that plenty would be willing though....and thus killing the war experience for those that didn't want to go to such lengths.
And so, as has been said a few times already: the ONLY way around it I see is that friendly battle bases have a 47 hour cool-down to any changes.
No idea how one would implement this, but does rather sidestep any abuse.
Can't even make it so that changes are fair game at war end....as different wars in different places finish at different times.




