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  Click here to go to the first staff post in this thread.   Thread: Introducing the Friendly Challenge!

  1. #451
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    Quote Originally Posted by Adomus View Post
    A very closed minded view - those with the time to abuse the system will. It will be a matter of time before it becomes mandatory to practice (mod) a base and all wars will become null and void ending in the majority being draws.

    I prefer the 1 shot and cleanup. You fail thats on you, you win and get 3 stars, well done. That's been a proven working concept. This isnt a tom cruise movie/ground-hog day.

    You learn from mistakes to improve.
    This isn't abuse. RPGs do it, it's called grinding. All the top MLG gamers do it too, it's called practice.

    And regarding the point about perfect wars ending in draws, why do you think supercell buffed defence and removed the extra 30 seconds? This serves to increase the skill gap, to make it practically impossible to 3 star at the highest levels of game play. Forcing the win to come down to who gets a higher percentage. Which I believe, a draw would be pretty hard to achieve?

  2. #452
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    Quote Originally Posted by Superfinch30 View Post
    THIEF!!
    Lol.
    It was you! - I forgot your name... ive since change my mind though... better idea to not make available while your personal war timer shows you to be in a war

  3. #453
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    Quote Originally Posted by fette View Post
    Or like I said before...it kinda makes us all cheaters...and eats away at our time for no reason whatsoever. It's a feature for kids and the unemployed and rich guys paying others to play for them, plain and simple. If there ever was an update so bad we had to be sweetened up with some 1gem boost event before it has even been implemented, .... That alone speaks volumes to me.


    It doesn't lead to skilled gameplay it will just separate the ones with time on their hands from regular folks that's all. It's a legal cheat mode the way it has been presented, unless there are more caveats and rules around it we haven't been told yet.
    I more times than not agree with ur perspective. Only thing I will say is this has been requested 4 a lloonngg time by a lot of peeps. Personally I will not use this feature... Being that 1: I'm not that good an really don't care. Just play 4 fun. 2: not a fan of war soooo again not much use 2 me either way. At least they are trying 2 make things different/better. Most of what I've been opposed 2 in updates has had no effect on my game play... Even tho I thought I'd quit over several. Not an SC fan-girl but I think overall the game play has been stellar!!

  4. #454
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    Quote Originally Posted by CriPpLeR View Post
    Lach within another thread has attempted to calm the waters with hints of features, maybe like this one, that might dispel the war abuse fears. Nor am I naïve enough to believe SC wouldn't have considered this outcry....clan wars is their golden egg. They wouldn't dare risk compromising it
    Do you have a link to what was posted, by any chance?

  5. #455
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    Quote Originally Posted by Hoardy View Post
    It won't be, you don't have Equal levels of building/ it won't have same traps as another base , there will be some change between 2 Bases , So this isn't something like Sandbox.
    It can be easily abused. one clanmate with the near level of enemy war base can copy That base and others can practice it to 3*. we can find the exact position of tesla after some attacks.

  6. #456
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    Quote Originally Posted by Adomus View Post
    A very closed minded view - those with the time to abuse the system will. It will be a matter of time before it becomes mandatory to practice (mod) a base and all wars will become null and void ending in the majority being draws.

    I prefer the 1 shot and cleanup. You fail thats on you, you win and get 3 stars, well done. That's been a proven working concept. This isnt a tom cruise movie/ground-hog day.

    You learn from mistakes to improve.
    You think people can perfect war at th11 wars with just sandbox lol? Mod has been around a long time and there have been no perfect wars at th11 that didn't include lots of ghosting

    This is a gift to all Max players with basically the best mini game ever.
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  7. #457
    Forum Legend Superfinch30's Avatar
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    Quote Originally Posted by CriPpLeR View Post
    Lach within another thread has attempted to calm the waters with hints of features, maybe like this one, that might dispel the war abuse fears. Nor am I naïve enough to believe SC wouldn't have considered this outcry....clan wars is their golden egg. They wouldn't dare risk compromising it
    Link to Lach post please?

  8. #458
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    If you disabled it during war you could just use an alt account from another clan to test an attack. I reckon you should be able to make a challenge during war BUT have a 48hour wait before you can attack the friendly challenge base. That way the current war will be over so you can't practice your opponents base during the war, practice all you like after. Also, you can't use an alt account in another clan to test the base as the war would be over anyway by the time it could be tested in that clan.

  9. #459
    Super Member Adomus's Avatar
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    Quote Originally Posted by fallwind View Post
    It would take a ridiculous amount of effort to replicate the top few enemy bases in clan wars and then practice on them. Even then, there's no way these "practice bases" will have all the same levels of defences/walls/heros as the enemy base. And you won't know where the bombs/traps are or what's in the CC either. Of course there are going to be people who try to take advantage of this new feature but I can't see it becoming xmod 2.0 like some people are predicting.
    It doesnt have to be a perfect level match to work, if you get the general pathing correct you can adjust to unknown variables which is what you should be doing on every war attack now. So this is a massive crutch to those who can't effectively use strategy.
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  10. #460
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    Lets stop and think why this updated is being added... either supercell know xmod will keep updating to be undetected by them, or a massive amount of players were xmod users. If sandbox is what your customers want, then as a business of course they will give it to them. No one but supercell know the numbers on how many used xmod, but this update should be an indication it was an amount they want to keep as customers

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