Page 204 of 233 FirstFirst ... 104154194202203204205206214 ... LastLast
Results 2,031 to 2,040 of 2330

  Click here to go to the first staff post in this thread.   Thread: Introducing the Friendly Challenge!

  1. #2031
    Senior Member
    Join Date
    Nov 2015
    Posts
    205
    Quote Originally Posted by Jaxom View Post
    While I agree that a restriction would help, to stop advantages in war, I personally don't agree with the cooldown idea, either 12 hours or a day. To me, that would make the whole thing pointless. Maybe set it so that you can't practice on enemy war bases, before war, and that's it.

    How would they do it for clans that's back to back never stops they would never get to use it ?
    Last edited by BrimstoneManor1; May 18th, 2016 at 01:24 AM.

  2. #2032
    Trainee Aditya420's Avatar
    Join Date
    Jun 2015
    Posts
    12
    In every update, they introduce something nd with that they also counter the thing with something else.. So, in my view point keep patience nd keep on clashing.. 👍👍

  3. #2033
    Senior Member
    Join Date
    Oct 2015
    Posts
    286
    Sorry if this has been answered but I've been trying to find an answer all day but haven't seen it ......

    When will the new feature go live ?

  4. #2034
    Senior Member
    Join Date
    Nov 2015
    Posts
    205
    Quote Originally Posted by Aditya420 View Post
    In every update, they introduce something nd with that they also counter the thing with something else.. So, in my view point keep patience nd keep on clashing.. 
    Why yes we will keep clashing but if we can just copy the other teams base in any clan and hit it We are done Warring even our clan members has said warring is the only reason they play clash to plain out attack to guess where the traps are and try and three that base the first time with out hitting it a 2nd time

  5. #2035
    Super Member Lett's Avatar
    Join Date
    Aug 2015
    Posts
    842
    Quote Originally Posted by BrimstoneManor1 View Post
    .

    Well some one of use don't need but only one hit to see where and how the troops will go now for the disabling if in war all they have to do is go to sister clan and test it there and watch there attack and how the troops flow then start their attack mock it and boom three stars but with out that they would have never knew how the troops would flow like I have said before it's a double bladed sword it has its good but I see more bad then good
    I don't know if you understood my post. I suggested making it so you couldn't hit a newly made base for ~47 hours. That would apply to bases designed in a clan in a current war as well as those without to prevent practicing on enemy bases in a sister clan not in war as well as the clan in war itself.

    As for bad vs good that's your opinion. This is obviously an attempt to get people to be more active in their clans, which I applaud. But if left unrestricted it will be very bad for the hardcore war community.


    Interested in a relaxed, organized war clan? Check out our CoC
    recruiting thread and our website!

  6. #2036
    Super Member Lett's Avatar
    Join Date
    Aug 2015
    Posts
    842
    Quote Originally Posted by back4more View Post
    Sorry if this has been answered but I've been trying to find an answer all day but haven't seen it ......

    When will the new feature go live ?
    SC hasn't announced that yet. This is likely the first in a string of previews before they release the new update.


    Interested in a relaxed, organized war clan? Check out our CoC
    recruiting thread and our website!

  7. #2037
    Fresh Spawn
    Join Date
    Apr 2016
    Posts
    2
    OMG, I cant wait for this update to go live, this is probably one of the only times i want one gems boosts to go quickly!

  8. #2038
    Fresh Spawn
    Join Date
    May 2016
    Posts
    8
    Quote Originally Posted by Superfinch30 View Post
    I really don't think, in over 3.5 years of looking forward to updates, I've EVER been able to say: this is a bad idea.

    Even the great hero nerf, I saw the positives, in that they were impossible to defend against, and it was necessary for balance.

    This is looking like doing a number of terrible things, while only really achieving 1 good. The good? Within reason, finally killing modding.
    The bad:
    Effectively removing FP skill from the game.
    Killing any chance of winning any half competative war for anyone not willing to put serious practice time in.
    The worst though: basically conceding to all modding clans....you were right. Your way of playing was the right one, and everyone that didn't mod were indeed lazy noobs as many tried to claim.

    Burn-out rate amongst top modding players is extremely high. What you're doing here is killing the more casuals chances of winning, while inviting those that think they're happy to no-life (I'd include myself in that) to clash themselves to death in a limited timeframe.

    Awful idea. Please rethink.
    There you go Holps, the more elaborate answer since you haven't enjoyed Burners' or Fette's.
    I completely disagree. Of course, if you want, you can only look at the downside of this, as with anything else. This is actually something that I have wanted (but never expected to happen), ever since I started playing. Why? Not to practice on bases, at all. The reason being, and this is also "the good" that you didn't see, is that we can attack our friend's bases, in our clans! Also, you could even organize tournaments! I think this is a great way to not only improve your own main base and war base, and also help your friends do the same, but also a great way to bring clans together more, or even liven up clans that are stagnating! After reading other comments, I do believe it would be a good idea to disable this for war, until that war is over. And yet--- even if they don't, it will be okay. Why? For the simple reasons that for one, everyone had the same opportunities to practice, and secondly, you can't see traps, teslas, etc, so you Can't exactly replicate a base. Also, in order to do that, even, you would need the exact same buildings, which is quite unlikely.
    Last edited by Jaxom; May 18th, 2016 at 01:39 AM.

  9. #2039
    Fresh Spawn
    Join Date
    May 2016
    Posts
    8
    Quote Originally Posted by BrimstoneManor1 View Post
    But this game is supposed to be about skill not repetitive attacking till they find that three
    I agree, which is why I think it should be disabled for war. Yet there are many other good things from this, such as livening up clans, bringing them together, having in-clan tournaments, and having fun attacking your friends in your clan.

  10. #2040
    Trainee
    Join Date
    May 2015
    Posts
    18
    Quote Originally Posted by Jaxom View Post
    While I agree that a restriction would help, to stop advantages in war, I personally don't agree with the cooldown idea, either 12 hours or a day. To me, that would make the whole thing pointless. Maybe set it so that you can't practice on enemy war bases, before war, and that's it.
    I think a 48hr Cool off timer for a base to be avaliable for clanmates to attack will not fix the idea.
    Last edited by zzzmikezzz; May 19th, 2016 at 11:33 AM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •