View Poll Results: For our Monday festivities, members who break our rules should be...

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  • Impaled upon dirty chopsticks

    0 0%
  • Used as the filling inside shark sandwiches.

    5 20.83%
  • Given an exciting but short career as Catapult ammunition

    14 58.33%
  • Tied undrr the rear end of Brian, our pet elephant, who is very well fed.

    3 12.50%
  • Fried in generous amounts of batter and fed to the seagulls.

    2 8.33%
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Thread: Cavebears

  1. #341
    Junior Member mayana70's Avatar
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    archers vs wizards?

    Attachment 4028

    I hope you can read this chart :-) (I had a hard time importing this table into this forum at all.)

    It is a comparison that demonstrates in more details why archers are a better choice over Wizards in most cases.

    The numbers show that archers get more fragile with higher lvls (damage given rises fatser than own hitpoints)
    As expected with higher levels you get more bang per training time and more bang per used space, but not more bang per elix invested.
    lvl6 archers seem to expensive when compared to lvl5.

    Wizards are moch worse on most of those ratios, except that they pack more bang into less space used.
    That is of limited relevance for farming, but it is relevant for trophy hunting.

    A topic for discussion is the relative effect of healers:
    archers die too quickly under mortar/wizard fire, so they take only little benefit from healers. (Giants on the contrary do benefit a lot.)
    I guess wizards are better than archers in that respect, but I have no clear opinion on their survival behavior (return on invest) when used under enemy fire, but with a healer behind.

    CU

    Mayana
    Last edited by mayana70; March 7th, 2013 at 01:11 PM.
    ... I have got a supercomputer that can run an endless loop in less than 1 millisec.
    ... and I use it exclusively to run a web-brouser, because my quad-core 4GHz/16GB-ultrabook
    with the high-end gaming graphics accelerator is at full CPU-load with word processing.
    ... unless I am using dice and a few sheets of paper to do some real fantasy role playing ("DSA")

  2. #342
    Junior Member matchstickx's Avatar
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    Yah, I still believe it's a tricky one.

    Quote Originally Posted by mayana70 View Post

    I hope you can read this :-) I had a hard time importing this table into this forum at all.

    It is a comparison that demonstrates in more details why archers are a better choice oever Wizards in most cases.

    CU

    Mayana
    Well,

    first of all I love the wizzies, they absolutely kick ♥♥♥ as long as you succeed in keeping them alive.
    This is of course their biggest issue. For a housing space of 4, they have horrendous hit points. Absolute ♥♥♥♥♥♥♥♥.

    I've trained up about ten of em on occasions but unless you are really smart about how and where you send them in, you might as well be chucking them straight into a meat grinder, or one of leeches swamps filled with crocs.

    I guess what I am trying to say is, I would love to know about a good tactic involving wizzies absolutely tearing up a base, just because its kick ♥♥♥.

    Anyone any suggestions?


    HAIL BEARS

  3. #343
    Trainee Msplumr98's Avatar
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    Finally got to post

    Yes, I can finally post. You should make note here, that I did have to change my screen name. Just added 98. I did have to set up another email account to do this, as one of my great clan bears suggested. Thank you. You have all been a great help. HAIL. Raise a mug of met to all.

  4. #344
    Trainee arwmarshall's Avatar
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    I have never had any success with wizards, whatsoever. Then, I never really used Balloons either.

    Come to think of it, I never train barbarians either.

    Archers FTW!

  5. #345
    Fresh Spawn Smashi's Avatar
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    Quote Originally Posted by Msplumr98 View Post
    Yes, I can finally post. You should make note here, that I did have to change my screen name. Just added 98. I did have to set up another email account to do this, as one of my great clan bears suggested. Thank you. You have all been a great help. HAIL. Raise a mug of met to all.

    Great to see you MsP


    on a side note I have move to riverbears for a time will be off game a week or so.

  6. #346
    Junior Member matchstickx's Avatar
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    The new Wallbreaker AI

    HAIL CAVEBEARS,

    A couple of hours ago Kot, also known as the Great Acewyatt, currently residing at Icebears.
    And Fenomenal Jorg, Clan Elder and ferocious kicker of inactive, unpolite and all-around undeserving members of our fine Bear Empire community brought something disturbing to my attention.

    After the next update, which is arriving next week if I am not mistaken, our once beloved but most of all incredibly dumb wallbreakers will no longer be the idiotic simpletons we know them to be. No fellow bears, these moronic individuals will gain the ability to walk past our carefully placed spikes and wallbreaker traps, also as they gain more elbow room, they will be taking up 2 housing spaces instead of the current 1.

    As someone who has his base set up to distract these little skinny kamikazes, this is not only disturbing but also alarming news. My base design is now pretty much rendered useless. Which caused me to think, why, in the name of Thor, would Supercell make such a move? Offense obviously already had the advantage over defense as we are raiding our asses off all the time. So why tip the balance a bit further in this already one sided story?

    In my opinion, Supercell is counteracting the fast growing community of people that do not care about silly trophies, but use our troops to go raiding. What keeps us going is the fact that we can also protect these resources once we have them in our base. We are simply not always able to immediately use the funds we have acquired on our last plundering run. Thus Supercell makes sure that getting to these resources has once again become easier.

    Obviously, this works 2 ways my fellow bears.
    First of all, I would like to advise everyone in our mighty empire to experiment with the new wallbreakers as they will be popping up somewhere next week. Since I think they will be incredibly usefull for raiding powerful bases filled with plunder.

    Second, I would like to open a discussion about how you think we can now best defend our resources from these little pests. I have literally been breaking my head open the last couple hours thinking of ways to creatively protect my resources while not easily falling prey to a couple of lightning attacks or leaving myself wide open to a giant healer combo.

    So please fellow bears, put on your thinking caps, rub on some elbow grease and let's help each other to overcome this minor obstacle that has been placed before us.


    Hail Cavebears

  7. #347
    Junior Member mayana70's Avatar
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    how to cope with the new wallbreakers

    One traditional way of using WB, was to break free access to a an area, where ALL resources are. Then send in gobs to steal them all quickly.
    That will become easier, so one countermeassure could be to make sure that the resources are NOT ALL in one area.
    The idea would be to distribute the resources over "compartments" that are separated from another by walls
    , or - even nastier - by deliberately open passageways that have traps.

    How do you like that?

    C U

    Mayana

    Quote Originally Posted by matchstickx View Post
    HAIL CAVEBEARS,

    A couple of hours ago Kot, also known as the Great Acewyatt, currently residing at Icebears.
    And Fenomenal Jorg, Clan Elder and ferocious kicker of inactive, unpolite and all-around undeserving members of our fine Bear Empire community brought something disturbing to my attention.

    After the next update, which is arriving next week if I am not mistaken, our once beloved but most of all incredibly dumb wallbreakers will no longer be the idiotic simpletons we know them to be. No fellow bears, these moronic individuals will gain the ability to walk past our carefully placed spikes and wallbreaker traps, also as they gain more elbow room, they will be taking up 2 housing spaces instead of the current 1.

    As someone who has his base set up to distract these little skinny kamikazes, this is not only disturbing but also alarming news. My base design is now pretty much rendered useless. Which caused me to think, why, in the name of Thor, would Supercell make such a move? Offense obviously already had the advantage over defense as we are raiding our asses off all the time. So why tip the balance a bit further in this already one sided story?

    In my opinion, Supercell is counteracting the fast growing community of people that do not care about silly trophies, but use our troops to go raiding. What keeps us going is the fact that we can also protect these resources once we have them in our base. We are simply not always able to immediately use the funds we have acquired on our last plundering run. Thus Supercell makes sure that getting to these resources has once again become easier.

    Obviously, this works 2 ways my fellow bears.
    First of all, I would like to advise everyone in our mighty empire to experiment with the new wallbreakers as they will be popping up somewhere next week. Since I think they will be incredibly usefull for raiding powerful bases filled with plunder.

    Second, I would like to open a discussion about how you think we can now best defend our resources from these little pests. I have literally been breaking my head open the last couple hours thinking of ways to creatively protect my resources while not easily falling prey to a couple of lightning attacks or leaving myself wide open to a giant healer combo.

    So please fellow bears, put on your thinking caps, rub on some elbow grease and let's help each other to overcome this minor obstacle that has been placed before us.


    Hail Cavebears


    ... I have got a supercomputer that can run an endless loop in less than 1 millisec.
    ... and I use it exclusively to run a web-brouser, because my quad-core 4GHz/16GB-ultrabook
    with the high-end gaming graphics accelerator is at full CPU-load with word processing.
    ... unless I am using dice and a few sheets of paper to do some real fantasy role playing ("DSA")

  8. #348
    Junior Member matchstickx's Avatar
    Join Date
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    56

    Th 7

    Quote Originally Posted by mayana70 View Post
    One traditional way of using WB, was to break free access to a an area, where ALL resources are. Then send in gobs to steal them all quickly.
    That will become easier, so one countermeassure could be to make sure that the resources are NOT ALL in one area.
    The idea would be to distribute the resources over "compartments" that are separated from another by walls
    , or - even nastier - by deliberately open passageways that have traps.

    How do you like that?

    C U

    Mayana



    [/SIZE]
    I like your train of thought and this is definitely part of the solution. The biggest problem I am facing though is as soon as I move stuff away from the center, I am almost leaving it wide open for archer attacks, simply because I do not have enough walls.

    So it's sort of saying, I'm taking it away from the most protected place in my base, to leave it wide open for attacks from somewhere else. I think I might have to rely on a bit of trial and error in the beginning.

    What works, what does not work...

    Thanks for your input Mayana!

  9. #349
    Junior Member kc99's Avatar
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    82

    Hey 'Stix

    That is a really good lookin Avatar. Missing ya in CBs. Hail Leech !! Hail Matchsticks !! HAIL the Bear Empire. !!!!

  10. #350
    Trainee Kot's Avatar
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    Mar 2013
    Posts
    14

    Wink Hey join cavebears group on Facebook

    hi I made a group on Facebook add me on Facebook zaid marji my profile pic is messi and my game center is ipro98 ,search for cavebears ,hope you find the group and send an invite

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