Attachment 4028
I hope you can read this chart :-) (I had a hard time importing this table into this forum at all.)
It is a comparison that demonstrates in more details why archers are a better choice over Wizards in most cases.
The numbers show that archers get more fragile with higher lvls (damage given rises fatser than own hitpoints)
As expected with higher levels you get more bang per training time and more bang per used space, but not more bang per elix invested.
lvl6 archers seem to expensive when compared to lvl5.
Wizards are moch worse on most of those ratios, except that they pack more bang into less space used.
That is of limited relevance for farming, but it is relevant for trophy hunting.
A topic for discussion is the relative effect of healers:
archers die too quickly under mortar/wizard fire, so they take only little benefit from healers. (Giants on the contrary do benefit a lot.)
I guess wizards are better than archers in that respect, but I have no clear opinion on their survival behavior (return on invest) when used under enemy fire, but with a healer behind.
CU
Mayana




