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Thread: Laboratory improvment

  1. #1
    Fresh Spawn
    Join Date
    May 2016
    Posts
    9

    Laboratory improvment

    hi there people...

    good forum.

    i have an idea that i would love to see in the game.
    could it be possible to let laboratory to work a spell and a troop at the same time?
    it takes ages to complete all troops and spells...

    thank's for the attention.
    will wait for replays

  2. #2
    Senior Member rox4's Avatar
    Join Date
    Mar 2016
    Posts
    424
    Ruled out

    Read sticky before posting
    http://forum.supercell.net/showthread.php/1691-READ-BEFORE-POSTING-Ideas-ruled-out-subforum-guidelines

    Other Buildings Related:
    *Gem mines/drills
    *Wizard Laboratory to create/upgrade wizard projectiles/spells
    *Add a second laboratory or a second slot in current lab to do two researches at once
    *Queue upgrades/builds
    *Troop Armor Building. Research upgrades to troop armors/attack/speed, etc.
    *Swap buildings – drop one on the other, pop-up or double tap to swap if same size
    *Ability to turn on all def building radius circles at once to check coverage
    *Trap/Explosives hut to upgrade/build bigger ones
    * Lightning Rod to absorb lightning spell
    Last edited by rox4; May 2nd, 2016 at 05:33 PM.
    Clash on

  3. #3
    Fresh Spawn
    Join Date
    May 2016
    Posts
    9
    sorry,and thank's for the answer

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