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Thread: New Heros!

  1. #1
    Trainee
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    Lightbulb New Heros!

    My first hero idea is once you beat the goblin trail you unlock the Goblin Master. That would provide more incentive for people to beat the trail. He is a very very quick and like a normal goblin he goes for resources first. When defending he is semi-weak but protects your resources. My next hero idea is the Ogre. He is a bigger stronger giant! So strong he is now considered an ogre. When attacking he takes after the giant and goes for defenses. When protecting he likes to protect your town hall and does 50% better damage within a small range of it. The Wizard Lord is a mysterious hero in which you can change what he shoots. (Lightning, fire, Ice, Heal, ECT) You can also create custom made potions and spells with him and his brewing station. Some potions will be nothing but muck but some rarely and perfectly crafted will create wonders. Only 2 of these 5 can actively defend your base at once. I have more ideas for Heros but I'll save them for another post. Please comment and tell me what you think.
    Last edited by JackBruBru; July 31st, 2013 at 01:59 AM.

  2. #2
    Super Member
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    No more please.... Don't you think 2 heroes is more than enough? Try imagining raiding a village with 4 heroes.... I wouldn't want that....

  3. #3
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    Yeah I know that would be a problem but there would be ways around it. I was thinking you could only have 2 active at a time or something like that.

  4. #4
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    After that there will be tons of thread saying "why can't we use all of our heroes at the same time"
    personally i like the idea of goblin king... But only for attacking, for defense? No... AQ And BK is enough

  5. #5
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    Sigh... Goo, but you aren't the only one to post this

    Look, I just visited a few other people's threads, and your thread is probably better than theirs. But, like I said to them, some of the heroes proposed stink. For varying reasons.

    1.) the Wizard Lord would be insanely OP. By my calculations when comparing it to a Barb King, it would have 2380 health and about 568 damage per second at level 1. Imagine that, at level 40, with rage spells and the other heroes. All by itself, it could annihilate a TH 10 in under 5 seconds. Plus, it would have ranged attacks.
    2.) The goblin king is a stupid idea. Basically, it would be a barb king with less than 1/2 the health, double speed, and about 10 less damage. Why not just use 100 or so regular gobs and upgrade them? That would actually have more total health and damage than the Gob King.

    The Ogre, though, is not a bad idea. Maybe, for its special ability, it could stomp on the ground and make an earthquake or something.

    (LOL I JUST NOTICED I SPELLED GOOD WRONG LOLOLOLOOOLOLOLOLOOLOLOLOLOL)
    Last edited by STUFF7684; September 19th, 2014 at 04:12 PM. Reason: LOLOLOLOLOLLOLOLOLOLOLOLOLOOLOOLOLOLOLOLOLOOLOL

  6. #6
    Pro Member Sokitani's Avatar
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    Quote Originally Posted by JackBruBru View Post
    My first hero idea is once you beat the goblin trail you unlock the Goblin Master. That would provide more incentive for people to beat the trail. He is a very very quick and like a normal goblin he goes for resources first. When defending he is semi-weak but protects your resources. My next hero idea is the Ogre. He is a bigger stronger giant! So strong he is now considered an ogre. When attacking he takes after the giant and goes for defenses. When protecting he likes to protect your town hall and does 50% better damage within a small range of it. The Wizard Lord is a mysterious hero in which you can change what he shoots. (Lightning, fire, Ice, Heal, ECT) You can also create custom made potions and spells with him and his brewing station. Some potions will be nothing but muck but some rarely and perfectly crafted will create wonders. Only 2 of these 5 can actively defend your base at once. I have more ideas for Heros but I'll save them for another post. Please comment and tell me what you think.
    Lol very detailed but its ruled out
    Town hall 9 Level 100 IGN: Seiji

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