Like the title.. Units Inside clan castle High HP units should go out 1st so it can tank lower hp units, its no use if your wizards die 1st before the golem comes out..
Like the title.. Units Inside clan castle High HP units should go out 1st so it can tank lower hp units, its no use if your wizards die 1st before the golem comes out..
You literally just admitted to cheating here. One golem=30 troop space 2 wizards=8 troops max clan castle= 35 troop capacity 30+8=38 38>35 The amount of troops in the clan castle cant be more than the amount it can hold! Also how would this idea work? Would it be troop hp per troop space or just troop hp, regardless of troop space. Also many would disagree on this. If someone had hogs, a wizard, and an archer in there cc and there was a giant bomb or a spring trap right in front of the place where the cc deployment was picked, would you want the archer and wizard to make it go off and die or the hogs to make it go off and they die or get severly injured.
OMG youre such a ♥♥♥♥.. is thier an app for bigger cc space, its just a metaphor, just like if you have 3 giants and the rest is archers, when you deploy, the archers go out 1st, its better if the giant/golem or any other higher hp than the archers go out 1st, its useless for the archers if they die 1st rather than the giants.. i know its just 35 cap are you noob to think that thiers such a thing as making the cc space bigger? omg when you go to war its golem wiz and 1 archer, its better if the golem go out 1st rather than the wizard, anyways, its more ideal to trip the traps with the golem 1st right