
Originally Posted by
Bman10
I Was thinking this:
Defenses and troops go hand in hand, while % is its own
If 2 or less defenses remain, and at least 30 troops alive when there are only two (heroes 10 each), continue until EVERY single troop is dead. My example (from my own raids, not the super-queen), is that I might have like 4 giants and a wizard left from main attack, along with a full hp queen with 2 healers on her (stragglers from the attack) and there is one defense left that the queen has to beat through one wall to get to, then the raid would be allowed to end. If there are like 4 archer towers left, then no. If there is one defense that is just barely out of reach, yes. And % should be its own. If more than 90% destroyed (also counts current troops up now for later), get 30 seconds, and if you get through all but 2 defenses one of two things happens: if 30 were alive at 3 minute mark, keep going, if less than 30 were alive, then end raid when 30 seconds go up
So:
If down to 2 defenses before 3 mins, and more than 30 alive, remove timer.
If down to 2 defenses before 3 mins but less than 30 alive, keep counting.
If you hit 3 minute mark with over 90%, give 30 seconds and count current troops alive (at 3 mins).
If less than 2 defenses left by end of 30 seconds and 30 troops alive at 3 mins, remove timer.
If more than 2 defenses left by end of 30 or less than 30 troops, end raid.
If less than 90%, less than 30 troops, and more than two defenses, raid ends at 3.
Also, do undeployed troops count towards capacity active?