3 mins is enough time if you are attacking the base like it needs to be 4 3 stars. Why do you guys want to make war attacks easier, That's what separates the great from the good
Last edited by JuggernautXVll; May 1st, 2016 at 05:21 AM.
How would SC implement this?🤔
I mean, it isn't awful, just slight bit confusing (extra troops, do you set that as an emergency?) but at least it isn't easily accessible
I'm not sure what you mean by extra troops. The ai for troops on the board would work similar to how the eagle artillery functions.
If* the attacker has 50 troop capacity still up and going, then* the attack may play out regardless of time. (Assuming the other two if* criterias are met). Eagle artillery works the same way, if 150 troops are deployed....then eagle starts firing.
Therefore, it would not be difficult to implement as the function already exists. It would be a simple matter of coding the "if, then" equation to allow for the timer to no longer end attacks.
I perfectly agree that if no defences are left, the attack can continue indefinitely. As for the comment on coding issues, though not the most basic, if/then coding should definitely allow for the cancellation of the timer "if no defences are left, then the timer is cancelled"
Three rings for the Elven kings under the sky, seven for the Dwarf lords in their halls of stone, nine for mortal Men doomed to die, one for the Dark Lord on his dark throne, in the land of Mordor where the shadows lie. One ring to rule them all, One ring to find them, One ring to bring them all, and in the Darkness bind them, in the land of Mordor where the shadows lie.
I don't think the defense one should apply. I've gotten a few attacks with 95-97% and one cannon on the edge left. The troop thing is a good idea, but only for 30 seconds, if it was endless, then an 8 healer queen walk against a th10 with 4 freeze 1 rage practically would be a guaranteed 3. Troop space IDK. I think if above 90% and more than 30 space for 30 seconds, and 1 space per second otherwise as it hits 3 minutes (heroes 5 each, and as those troops die, timer still stays). I usually end with a queen and some giants with a healer(luck for the healer), but have the win easy in 30 seconds and im at 93+% usually. Have had a few where a queen walk is left to clean like a 3rd of the base with a minute left, but if my queen was higher (lvl 18 with almost all maxed troops and spells) i would've gotten it anyways (Usually against lvl 12 or 13 points, lvl 11 I can crush unless infernos cause a lot of trouble).
Its not as simple as that...or sc wouldn't have tinkered with time twice already.
Don't get me wrong, I completely agree, but do all 99%s deserve to be 99%s? If half your army is up and all that is left is a storage with a few hp at the buzzer, then didn't you still wreck the base?
If i completely fail on a base it's easier for me to cope with than a 99% that needed a couple extra seconds.
This idea eliminates that possibility, while not allowing for sloppy attacks to finish.