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Thread: Be able to move obstacles!

  1. #1
    Fresh Spawn
    Join Date
    Nov 2015
    Location
    In Swag Town, USA.
    Posts
    4

    Be able to move obstacles!

    Why cant you just add the option to move obstacles? Its not that hard! Say for example, i want to move my Christmas tree to the outer edge. i cant! so now if i want to make a base design, its blocking a spot where a building goes! Just add it! Is it really that hard? NO!

  2. #2
    Centennial Club
    Join Date
    May 2016
    Posts
    112
    you cant MOVE a tree but can only REMOVE ​it

  3. #3
    Furry Bunny
    Join Date
    Aug 2013
    Location
    JOIN SMIRK NATION: https://discord.gg/hyUS4aa
    Posts
    15,203
    Quote Originally Posted by rafi401 View Post
    you cant MOVE a tree but can only REMOVE ​it
    He wants a change for this, obviously. I think it should only be a one time thing per obstacle and for a small gem fee. Otherwise, I like it.


  4. #4
    Trainee
    Join Date
    May 2016
    Posts
    11
    I'd like to transplant the trees, too, while they're "saplings". I don't think trunks, mushrooms and bushes can be moved; dead trees and weeds just show up wherever. Movement of trees can be up/down, left/right, or diagonal. Maybe have the cost 40% of the removal price for one tile, 75% for two tiles, 100% for three tiles and then 10% for EACH tile moved after that, figured in a straightish line from original position to final planting spot. Have a "IS THIS WHERE YOU WANT IT?" button to verify that it's in the right spot before paying. Each tree, whether already on the field now or in future can be moved ONCE, up to and including all the way across the field to the outer edge of the rough. Once it's down, though, it still costs 100% of the price to delete it later. So, for example, moving one of the pine trees the max 48 tiles straight line across the field would cost 11000 elixor. And moving it the max 68 tiles (rounded up) from one corner to the opposite corner would cost 13000 elixor.

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