Firstly if this has been posted somewher i do apologise
It was advised yesterday to me there is a slight glitch in the 7 day anniversary boost
If you upgrade a collector and then cancel the upgrade the 7 day option for the boost comes back at 1 gem, allowing you another 7 days of boost
this potentially is the case however to early to tell if you will get the full 7 days or if Supercell will stop it, however so far it looks promising !!
Mole-87 - - LVL 107
Clan - KUNGFU PANDA'S
Co-Leader
instead of queuing the most expensive troops to hide ur elixir, queue wallbreakers cuz they have the most expensive cost per housing space so u can hide more if u train them when ur camp is full.
a tip that most ppl know but i wanted to post it anyways:
most of the single player campaign maps dont have air defense. u can drop one balloon and it will destroy everything. also when u get into later lvl u can use barbs to take out the archer tower and u can lightning spell the air defense(s) then drop ur balloon. or u can use something else to take out the air defense(s)
★★I ♥ cats!! (pikachu render credits: KuroTenyyo of deviantart)★★
A Storm is Coming
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" Do not walk behind me; I will not lead. Do not walk in front of me; I may not follow. Just walk beside me and be my friend "
If you have level 3 archers and you think you want to attack a base with lvl 10 archer towers, you are an idiot. You are taking my advice way too literally. You don't attack bases that are too good for your level troops, thats COMMON SENSE.....
Hey its a good discovery for grafik at least, seems like he doesnt understand that.
The new giant bomb does about 400 damage, up from the 110 it used to be. I could only tell roughly what it was from a level 4 giant walking over it with full health and taking about 80% damage, but for 20k gold that sctually seems pretty useful now.
Also wizards are truly amazing clan castle troops. With their high dps and splash damage they can wipe out swarms of troops with ease. Just yesterday in fact someone attacked me with an opening wave of 22 giants, but they all clumped up going for the same defence and 3 wizards took the lot out in under 10 seconds.
Last edited by SatOnYourCat; August 10th, 2013 at 08:10 AM.
Just had a read on the "best" ideas and as this mentioned as one, I thought to pitch in...
The only way to get a hero to attack in a goblin mission is to have hero NOT injured in the first place. So how much it saves time to hurt your hero in goblin mission only to heal it innit. So the idea is kinda... Not useful at all.
Heroes get healed only 50% from healers and heal spell, so you need to have two healers behind a hero to have same healing speed on hero than on a regular troop. Same goes for healing spell. You can speed up the healing time by dropping a heal/healer on hero when the battle is almost over, but in most cases the spell/healer would have been better to use already more early.
Have you ever wondered whether your tactic on revenge will work? But not willing to stand the embarrassment of potentially being a failure? Well try practicing the revenge first.
Hit revenge ... go out of the game and quickly go into airport mode. Then jump back into the game and do your best.
if you fail ... Then you won't go sleepless at night wondering no more.
Either way ... At the end, get out of airport mode and go back into the game. It will be as though you had never revenged the guy.
for the record i don't use this approach - cant be bothered and i enjoy the challenge of trying to farm a base clean to be honest lol
Last edited by AvengingNinja; August 10th, 2013 at 09:27 PM. Reason: Correction of grammar
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