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Thread: --- Super Logic --- Clash of Clans Discovery Lab

  1. #271
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    Jump spell

    Did you know instead of putting wallbreakers at beginning if u have a jump spell take out any outside buildings then attack put your troops then rage spell and deploy your wb with your jump spell and rage wb will jump over with troops and wreck everything also with the rage spell if its a big square base and u got 4 rage spells break through and if u attack with pekkas and drags with barb and everything u put the rage spell in bout the entire square so as the pekkas and drags with barb and queen wreck everything there destruction doesn't end for a good amount if time!

  2. #272
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    double upgrading

    The idea of upgrading a troop and the laboratory at the same will not work, but the regret is about the same.
    almost always lost
    premature lv 10 TH who refuses to restart
    clan name camo wolves

  3. #273
    Warriors are OP
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    Quote Originally Posted by dpclash View Post
    I think the assumption is that players bases are hosted on servers according to their language preferences. If this was the case, one could choose a language at a time when players are active/inactive ( eg Portuguese) and enjoy better loot than is available on their normal server. I don't think players are allocated to servers according to their language, and when I've experimented, I haven't experienced any noticeable differences.
    Interesting, I think the only way to test this would be to go into a smaller pool of players to see whether you would be coming up against the same opponents, perhaps dropping into the 0 trophy range would allow so kind of sample to work with.

  4. #274
    Warriors are OP
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    Quote Originally Posted by mtb View Post
    Yes, but at the same time, those gold level ten cannons can be real intimidating, more so than the level nine ones. I know for a fact that I've been scared off by level ten cannons myself. They may not do much more in hits to kill, but they look badass.
    This is exactly why you need to learn you Hit to kill numbers, I would rather attack a base with level 10 cannons and level 5 mortars, than a base with level 9 canons and level 6 mortar, with my level 5 archers... sometimes you skip over one base in favour of another because something looks intimidating, when in fact you emded up attacking something the same or tougher with less returns...

    High level canons still ahve there uses though bigger units is were a level 12 canon shines, the point is about picking your targets based on H2K.
    Last edited by Darkpye; August 2nd, 2013 at 01:52 PM.

  5. #275
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    Quote Originally Posted by Darkpye View Post
    Your Obsticle observation is not correct, they spawn 1 every 8 hours as long as you have less that 40 on your map
    It isn't a large increase, but there does appear to be an increase, the only logical way to test would be to have two force spawns and time the difference. Good luck!

    Quote Originally Posted by Darkpye View Post
    Interesting, I think the only way to test this would be to go into a smaller pool of players to see whether you would be coming up against the same opponents, perhaps dropping into the 0 trophy range would allow so kind of sample to work with.
    Remember that your IP tells a lot about you're location, just by ping time.

    Quote Originally Posted by Darkpye View Post
    This is exactly why you need to learn you Hit to kill numbers, I would rather attack a base with level 10 cannons and level 5 mortars, than a base with level 9 canons and level 6 mortar, with my level 5 archers... sometimes you skip over one base in favour of another because something looks intimidating, when in fact you emded up attacking something the same or tougher with less returns...

    High level canons still ahve there uses though bigger units is were a level 12 canon shines, the point is about picking your targets based on H2K.
    I'll give you a little time to read this http://forum.supercell.net/showthrea...d-Be-Attackers

  6. #276
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    I will never be a scientist but i found some cool facts the HTK


    giant bombs can kill any teir one troop regardless of the troop, level, or healing spell level
    and that too, giant bombs do 110 damage and lvl 6 barbs have 110 health!


    wizards vs. teir one troop.

    did you know level one wizards can kill upto level 3 barbs and any archer or goblin regardless of the level?
    and level 2 wizards can one-shot level 4 and 5 barbarians as well! And level 3 wizards can even one-shot level 6 barbarians!

    So basically level 3-5 wizards and giant bombs have the same effect against teir one troops! Just giant bombs are escapable and wizards are stoppable!
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  7. #277
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    Quote Originally Posted by mrezman View Post
    Hey that's an awesome idea! What is the most expensive troop in accordance to housing space?
    At first it will be wall breakers, but later it will be dragons. I think pekka is most though. For DE, maybe witches or valkries
    IGN: Pranav | Clan: Legendary Kings [#8VYVC88R] | I am the man with no avatar.
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  8. #278
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    Quote Originally Posted by Pranav View Post
    At first it will be wall breakers, but later it will be dragons. I think pekka is most though. For DE, maybe witches or valkries
    It's golems, witches, valkyries, hogs, minions in that order.

  9. #279
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    Like real life

    There is always a begining for everything.
    In Clash Of Clans, it was the same thing. We have seen our town grow slowly.
    We try to take care of it as we take care of a baby. Seen grow and ripen.
    We defend against others, we try to enrich at the same time.
    We hope it is the best among the best.

    There are those who don't continue. I do not belong.

    My village is precious. This is my child.

    I'll take more care on it :-)

    And life goes on..
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  10. #280
    Pro Member dpclash's Avatar
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    Quote Originally Posted by Dovahkin View Post
    Did you know instead of putting wallbreakers at beginning if u have a jump spell take out any outside buildings then attack put your troops then rage spell and deploy your wb with your jump spell and rage wb will jump over with troops and wreck everything also with the rage spell if its a big square base and u got 4 rage spells break through and if u attack with pekkas and drags with barb and everything u put the rage spell in bout the entire square so as the pekkas and drags with barb and queen wreck everything there destruction doesn't end for a good amount if time!
    I hink there might be some useful information there, but I really can't understand what you're trying to say.
    Clan: Elite Farmers. IGN: dp TH10 lvl134

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