Results 1 to 3 of 3

Thread: New resource

  1. #1
    Centennial Club
    Join Date
    Jun 2015
    Location
    Under your bed
    Posts
    194

    New resource

    This is a new type of extremely rare elixir, that as you would expect, would be unlocked at town hall 11. It would look like this:
    elixir edited.jpg
    The maximum amount of this Ancient Elixir is 50 000 at all times.
    clash-of-clans-loot bars edited.jpg

    There would be one Ancient Elixir pump/drill of sorts, that would be called "Ancient Elixir Collider", because to make Ancient Elixir, you have to collide elixir and dark elixir together. As such is dangerous, the max production per hour for max level is 20. Here are the stats for all the 4 levels:

    Level Production Per Hour and Storage Health Cost of Upgrade
    1 5, 25 600 2 500 000 elixir, 5000 dark elixir
    2 10, 60 660 3 000 000, 10 000 dark elixir
    3 15, 100 720 4 000 000, 15 000 dark elixir
    4 20, 250 800 6 000 000, 20 000 dark elixir

    The Ancient Elixir Collider would look similar to the spell factory, looking like a collider( kind of like hadron collider), looking more ancient every upgrade level.

    This Ancient Elixir would power the Eagle Artillery, as it was created thousands of years ago, therefore needing powerful elixir to power it.

    The storage for this Ancient Elixir would have a square base, and a tube that spirals around from one side of the storage to the other, as Ancient Elixir can not sit still for very long, otherwise it would destroy itself. There would be 4 levels to the Ancient Elixir storage as well. Here are the stats:

    Level Storage Capacity Health Upgrade Cost
    1 5 000 2000 3 000 000 elixir, 6 000 dark elixir
    2 15 000 2200 4 000 000 elixir, 12 000 dark elixir
    3 30 000 2500 5 000 000 elixir, 19 000 dark elixir
    4 45 000 2750 8 000 000 elixir, 30 000 dark elixir

    Ancient Elixir would have an Ancient Barracks, where troops are created out of Ancient elixir. One troop that could fit this is the yeti, a previously made troop. The stats of this would be:

    Level Health DPS Cost Per Unit Cost to Upgrade( lvl 1 is to unlock)
    1 700 75 12 2 000 000 elixir, 2 000 dark elixir
    2 900 90 14 4 000 000 elixir, 5 000 dark elixir
    3 1100 110 16 6 000 000 elixir, 10 000 dark elixir

    The yeti would be a ranged attacker, and take up 15 housing space, and take 12 minutes to train.


    (I dont want to sound like I'm copying this troop it would just fit well with the Ancient Elixir.)


    This Ancient Elixir would well fit in with the theme of th11 as it is themed as being Ancient. Please consider my idea, and leave comments below. Bye!

  2. #2
    Trainee
    Join Date
    Jun 2014
    Posts
    32
    No need for it. There is really no need to add a fourth resourse.... its kinda pointless and over complicated for supercell to add. I personally think that a fourth resourse would just be two... wierd and useless. Thats just my opinion but....
    IGN: crazyferrari ~ Town Hall: 9 ~ Lvl: 93 ~ Gold Grab 505 million ~ Walls: 183 lego, 8 lava, 59 skull ~ Clan: Nintendo (FWA) ~ AQ: 13 (upgrading to 14) ~ BK: 13 (upgrading to 14) ~

  3. #3
    Millennial Club
    Join Date
    Nov 2015
    Posts
    1,414
    The only actual use this would have is powering the eagle artillery since the dark barracks aren't even filled yet and creating a new type of barracks makes no sense. Really not needed.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •