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Thread: Heroism in Wars, and walls.

  1. #1
    Fresh Spawn
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    Feb 2016
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    Heroism in Wars, and walls.

    Players who score the most heroic attack/defense in wars should recieve a larger loot bonus. Defenses would be worth more since a defense is more difficult. The bonus would also scale with how heroic the attack was. For example, if #50 3 stars #1, The loot bonus is dramatically increased, even if your clan still loses.

    Also, I realize this has probably been brought up before, but why are walls so expensive? I see them as something that you could spend gold on while doing your elixir upgrades, but millions of gold/elixir for one wall piece??? Thats billions of gold. Thats not even counting the first 10 wall levels. And think of all the ways to beat walls; wallbreakers, earthquake spells, jump spells, ranged troops shoot over walls and they are useless vs. all flying troops. Not to mention the fact that 1 broken piece compromises the entire line. Walls are simply not worth the price. I've heard the argument that walls are used as a status symbol, but thats what trophies and xp levels are for. Walls are always more expensive than every other upgrade at every town hall, despite their faults, so can we please see a price drop?

  2. #2
    Millennial Club
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    Quote Originally Posted by Forumlogin View Post
    Players who score the most heroic attack/defense in wars should recieve a larger loot bonus. Defenses would be worth more since a defense is more difficult. The bonus would also scale with how heroic the attack was. For example, if #50 3 stars #1, The loot bonus is dramatically increased, even if your clan still loses.

    Also, I realize this has probably been brought up before, but why are walls so expensive? I see them as something that you could spend gold on while doing your elixir upgrades, but millions of gold/elixir for one wall piece??? Thats billions of gold. Thats not even counting the first 10 wall levels. And think of all the ways to beat walls; wallbreakers, earthquake spells, jump spells, ranged troops shoot over walls and they are useless vs. all flying troops. Not to mention the fact that 1 broken piece compromises the entire line. Walls are simply not worth the price. I've heard the argument that walls are used as a status symbol, but thats what trophies and xp levels are for. Walls are always more expensive than every other upgrade at every town hall, despite their faults, so can we please see a price drop?
    Giving a bonus to most heroic attack encourages selfish play in war and the algorithm is flawed.

    Walls should be that expensive because you can't just be reaching end game in a year or two. It takes time and dedication to get them maxed. 100% maxed, farmed walls means infinitely more to me than trophies and xp levels. Whoever has the most trophies is just the biggest gemmer with the most patience. Whoever has the highest level just donates mindlessly. Neither of these compare to the amount of effort put into grinding walls.

  3. #3
    Forum All-Star
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    Quote Originally Posted by 31rambo View Post
    Giving a bonus to most heroic attack encourages selfish play in war and the algorithm is flawed.
    Yep. SuperCell should drop it.

  4. #4
    Forum Veteran PokeManiac's Avatar
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    Nah

    Quote Originally Posted by 31rambo View Post
    Giving a bonus to most heroic attack encourages selfish play in war and the algorithm is flawed.

    Walls should be that expensive because you can't just be reaching end game in a year or two. It takes time and dedication to get them maxed. 100% maxed, farmed walls means infinitely more to me than trophies and xp levels. Whoever has the most trophies is just the biggest gemmer with the most patience. Whoever has the highest level just donates mindlessly. Neither of these compare to the amount of effort put into grinding walls.
    Yes , clanmates will become selfish mostly. But that's not a glitch. I think we shouldn't have bonuses. It's hard to predict them!

    And walls , if walls were cheap , all will have strong walls and make it hard to win. Also they will max their TH quicker ( Even Th11 and game done ).
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