Players who score the most heroic attack/defense in wars should recieve a larger loot bonus. Defenses would be worth more since a defense is more difficult. The bonus would also scale with how heroic the attack was. For example, if #50 3 stars #1, The loot bonus is dramatically increased, even if your clan still loses.
Also, I realize this has probably been brought up before, but why are walls so expensive? I see them as something that you could spend gold on while doing your elixir upgrades, but millions of gold/elixir for one wall piece??? Thats billions of gold. Thats not even counting the first 10 wall levels. And think of all the ways to beat walls; wallbreakers, earthquake spells, jump spells, ranged troops shoot over walls and they are useless vs. all flying troops. Not to mention the fact that 1 broken piece compromises the entire line. Walls are simply not worth the price. I've heard the argument that walls are used as a status symbol, but thats what trophies and xp levels are for. Walls are always more expensive than every other upgrade at every town hall, despite their faults, so can we please see a price drop?



