HEALERS percent ratio modifications is a detailed, description as to what im pertaining and proposing. . .
Simply put, more troops in a ring, the less over all healing. HealerS targeting a single unit, and her % ratio + 1’s to multiple healers. The healer, has one task, one focus.
Ok, so i would guess this type of numbers action is in some form arleady implemented into ol clash.
And i feel like im never clear enough in what im trying to describe here, i guess knowing the percentage of heal per sec to a nerfed hero is all im really asking, and the idea sprung off of this.
Also, this may sound like a brain dead idea but clash needs more traps, Spifically intended for wiz, and HEALERS... can i get a amen. two more bomb bombs, and one net.
Do you want to have a Bad Time?Play Clash Royale 30 minuts and BOOM!Defeat Streak, like it
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Let's Start This (and end this lel)
The healers are not gonna change
I think that they are already "strong" or "OP"
And putting more traps, that is useless and is not gonna be add END OF POST!