
Originally Posted by
Shaaw
I really think the time should be extended by 30 seconds again. The fact of the matter is, the current time means everything has.to go perfectly in an attack to meet the timer. I just did two attacks in war... I dummied the bases in both of them. One was gowiho, one was lavaloonion. The lavaloonion slaughtered the defenses, had.about half of them still alive. Still had queen, still had King. Had 15 or so minions still alive... And a bunch of lavapups still kicking around... 93%, timed out.
Second attack, the gowiho, again, dummied the base, about half the hogs still alive, 4 of the 8 wiz alive, Queen and King alive, golemites both alive. I had 6 seconds left at the end.
Both scenarios I lured the cc troops and killed them with poison while doing mass deployment. Both attacks went pretty much flawlessly, and in both cases the hardest part of the attack was the timer.
At the end of the day, it comes down to this. Winning on defense due to the attacker timing out, makes people go "haha, suckah", but at the end of the day, it's not an increase in enjoyment of the game.
Losing on attack regularly due solely to being timed out is frustrating. It limits the viable attack strategies significantly, decreases enjoyment of the game, and adds no real value to it. The timer should be something present to stop a severely damaged attacking force from just winning by attrition. The timer should not be the most significant defense on the map. Currently, that is the case, I am more afraid of the timer than the towers.
PS, I am th9 attacking th9s.