View Poll Results: Do you like the new war idea?

Voters
7. You may not vote on this poll
  • I like it all!

    2 28.57%
  • I only like a few of the war ideas (Comment below)

    1 14.29%
  • I like the idea, but it need some changes (Comment below)

    2 28.57%
  • I dont like the idea at all

    2 28.57%
Results 1 to 7 of 7

Thread: War Modes

  1. #1
    Centennial Club
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    War Modes

    What if there where kinds of war modes you can select before you start the war
    Some examples:

    Speed War:
    War with preparation time of 30 min
    The war time is 5 hours
    Loot: Small amount
    Clan XP: Small amount

    Only Air/Only Ground war:
    Just a normal war, but you can only attack with Air/Ground troops
    Clan XP: Small amount
    Loot: Normal

    Fun war:
    Normal preperation time and war time
    But the troops you use are all max lvl
    Loot: None
    Clan XP: None

    Casual War:
    Just the war we know



    You got any idea for another war mode, comment below


    Thanks for reading and
    Comment what you think!
    Last edited by Quinten5; April 5th, 2016 at 06:01 AM.
    This is my new elixer unit idea, read it and comment what you think: The Elementalist

  2. #2
    Furry Bunny
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    Normal clan XP with the speed war should be reduced to make it harder to "farm" clan XP.


  3. #3
    Centennial Club
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    Quote Originally Posted by Radiating View Post
    Normal clan XP with the speed war should be reduced to make it harder to "farm" clan XP.
    Yeah, good idea
    Thank you for the tip

    Someone else any tip?
    Comment then!
    Last edited by Quinten5; April 4th, 2016 at 07:37 PM.

  4. #4
    Centennial Club
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    Thank you that you voted the poll (someone)
    But can you please say why you and wich you like

    Other people vote pls too
    And Comment what you think

  5. #5
    Senior Member RoverTWil's Avatar
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    It's Counter-Intuitive

    Studies have shown that too many choices actually make people enjoy things less:

    https://www.ted.com/talks/barry_schw...ce?language=en

    https://en.wikipedia.org/wiki/KISS_principle

    By creating a simple war structure, Supercell is actually making their game more enjoyable.
    Quote Originally Posted by Birdcraft View Post
    I love it when the opponent can't fight their way out of a paper bag with holes and a map.

    Clan: Burning Oasis (Level 9)
    www.burningoasis.info

  6. #6
    Forum Veteran bouncyball2002's Avatar
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    I think that every war except the normal one should have low xp gain, and the "fun" war should give you none.
    My Best Deck:
    Zap, Knight, Mega Minion, Tombstone, Fireball, Tornado, Graveyard, and Sparky.

  7. #7
    Centennial Club
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    Quote Originally Posted by RoverTWil View Post
    Studies have shown that too many choices actually make people enjoy things less:

    https://www.ted.com/talks/barry_schw...ce?language=en

    https://en.wikipedia.org/wiki/KISS_principle

    By creating a simple war structure, Supercell is actually making their game more enjoyable.
    Not always, i think

    Quote Originally Posted by bouncyball2002 View Post
    I think that every war except the normal one should have low xp gain, and the "fun" war should give you none.
    Ty for tip
    This is my new elixer unit idea, read it and comment what you think: The Elementalist

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