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Thread: Petition to remove preparation day COMPLETELY

  1. #81
    Senior Member TBNR's Avatar
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    Quote Originally Posted by MrLeeGrahamNord View Post
    It is time to say the truth - prep. day is nothing else but an annoying boring useless waiting time. I vote for removing it completely from the game. Seriously let's do it.

    Some reasoning & explanations:
    - War days are always fun and full of discussions in our clan chat / prep. day is always nothing to do / dead chat.
    - Wars will become faster obviously... considering how long for new war clans it is to reach high clan perks and high win streaks (top ones are around 200 now which is more than a year of playing) - such change would give them more incentive to continue playing and if they lose a good winstreak - to start over and regain it faster.
    - Game has too much waiting and apart from that.
    - filling war clan castles is an annoying routine for coleaders and top players. Instead I suggest each player chooses his defending castle troops in the layout manager and when war starts they appear just out of nowhere.
    - clan members need to get an option to view mates active war layouts at any time. So for instance coleaders will still be able to check next war participants layouts before starting next war.
    - as an option 1 hour preparation time can be given after war is found - for little adjustments, assigning targets and gemming infernos
    - War loot also should be reduced per base because of doubled frequency of gaining it.


    Pls answer if you agree disagree with it.
    Sorry if I seem a little blunt or rude. Everyone is entitled to their opinion, this is just mine.

    I feel that if you have a dead clan chat, there are other problems than not having war constantly. The clan castle idea is greatly flawed. The point is for people to contribute to the clan and donate... It would be OP if the troops appeared out of nowhere. You say that filling war castles is too annoying, yet you proposed a solution where the leader would have to check everyone's war base and be by one before war stars... It's just easier to be able to do it throughout prep day. You propose an idea to help top clans gain more wins, but then you remove prep day... I don't think you know exactly how much planning goes into attacking a base in the top clans.
    Last edited by TBNR; April 1st, 2016 at 11:05 PM.
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    WOH! When did Hay day reach 47 players?

    AMAZING SIG BY PRETHISH

  2. #82
    Senior Member TBNR's Avatar
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    Quote Originally Posted by coachmoneyball View Post
    Why do you need to war 6 or 7 times a week? You can easily war 3-5 times a week and have other days for farming like normal.

    Your problems are only true if you are committed to non stop warring.

    EDIT: completely off topic but I didn't want to double post...but why did this get moved? Idea/request is a terrible forum that I avoid for a reason. This should have stayed in general to create discussion.
    And there are A LOT of clans committed to non-stop warring. Just because it won't effect your clan in a negative way doesn't mean it won't effect the community in a negative way. Sure, there are also a lot of non war clans, or not non-stop war clans, but one of the most recent changes (take 30 seconds off timer) was requested by the war community, they have a huge impact on the game. Imagine the impact if this effects them negatively
    Last edited by TBNR; April 1st, 2016 at 11:20 PM.
    Quote Originally Posted by Warios View Post
    Not hard to offer personal replies to the 47 people who play Hay Day

    Quote Originally Posted by Bluntdawg View Post
    WOH! When did Hay day reach 47 players?

    AMAZING SIG BY PRETHISH

  3. #83
    Fresh Spawn Devotting's Avatar
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    Question

    Quote Originally Posted by MrLeeGrahamNord View Post
    It is time to say the truth - prep. day is nothing else but an annoying boring useless waiting time. I vote for removing it completely from the game. Seriously let's do it.

    Some reasoning & explanations:
    - War days are always fun and full of discussions in our clan chat / prep. day is always nothing to do / dead chat.
    - Wars will become faster obviously... considering how long for new war clans it is to reach high clan perks and high win streaks (top ones are around 200 now which is more than a year of playing) - such change would give them more incentive to continue playing and if they lose a good winstreak - to start over and regain it faster.
    - Game has too much waiting and apart from that.
    - filling war clan castles is an annoying routine for coleaders and top players. Instead I suggest each player chooses his defending castle troops in the layout manager and when war starts they appear just out of nowhere.
    - clan members need to get an option to view mates active war layouts at any time. So for instance coleaders will still be able to check next war participants layouts before starting next war.
    - as an option 1 hour preparation time can be given after war is found - for little adjustments, assigning targets and gemming infernos
    - War loot also should be reduced per base because of doubled frequency of gaining it.

    Pls answer if you agree disagree with it.
    To an extent, I agree with what you are saying. On my behalf, and maybe other players in the Clash of Clans community, there needs to be other way around that long preparation time before Battle Day, however removing Preparation Day completely, is not the solution.

    Firstly, I agree that we need to shorten preparation, by leaving the option to War players, by deciding how long they want the Preparation Day to be. We can do this by a variety of methods, such as; Allowing leaders and co-leaders to select preparation time, after this matchmaking will pair you with your enemy, the same as it does not, with the closest preparation time to you (The highest preparation time would be the one selected and used throughout Preparation Day).

    On the other hand, Supercell could ultimately keep the current 23hr preparation time, and instead add a 'Ready-up' system. This would allow war to begin after 50% of both clans have readied up, without having to wait for the remaining time of the preparation (this would change depending on the amount of players in a war, and may not apply to some of the bigger war sizes).

    As for the Clan Castle idea, I think that there should be a new feature added, that makes a clan pool. Throughout Preparation Day and War Day, clan mates should be able to donate troops and spells, to a universal pool for the whole clan. Clan mates should be able to withdraw from the pool what they please (if it fits in their CC obviously), and a notification should appear in chat telling other clan members who made a withdrawal and at what time they did so.

    The pools limit of donations would be made up of the combined War teams CC housing spaces, twice (2 attacks). This is the limit so no more troops or spells can be donated beyond that point. If there is excess troops in the pool when war has finished - clan leaders and co-leaders would have the option to either; discard the remaining troops, or to store them until the next war.

    Let me hear your feedback.

  4. #84
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    Quote Originally Posted by TBNR View Post
    Sorry if I seem a little blunt or rude. Everyone is entitled to their opinion, this is just mine.

    I feel that if you have a dead clan chat, there are other problems than not having war constantly. The clan castle idea is greatly flawed. The point is for people to contribute to the clan and donate... It would be OP if the troops appeared out of nowhere. You say that filling war castles is too annoying, yet you proposed a solution where the leader would have to check everyone's war base and be by one before war stars... It's just easier to be able to do it throughout prep day. You propose an idea to help top clans gain more wins, but then you remove prep day... I don't think you know exactly how much planning goes into attacking a base in the top clans.
    Most of your arguments are "I am used to how it is now". I don't understand why it is OP if troops appear out of nowhere, if both clans have the same equal conditions? I DON'T propose that leader HAVE TO check all bases each war. I say they have to have an option to do so - like it is now during prep day. Normally it will be needed only for new untrusted players. And I know how much planning is put into hard wars - they just happen rarely. And normally there is no planning at all during prep. day. But even suppose if you need that planning and you don't have this option (like i am suggesting), think please, will the war be unfair? - obviously not because both clans are at the same conditions again - you didn't have that extra time and your opponent didn't have it.

  5. #85
    Forum Elder Kaizer27's Avatar
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    Want to add this one, Surrender button for a clan not having a chance to win or at least to tie the game. What do you think about it?


    PH Community | 100% Fair Play Clan | Filipino Clan
    PH.DarkKnight □ PH.TwisT □ PH.Pinuno

  6. #86
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    Quote Originally Posted by Kaizer27 View Post
    Want to add this one, Surrender button for a clan not having a chance to win or at least to tie the game. What do you think about it?
    if I were my enemy I'd press it in the first minutes of war

  7. #87
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    Quote Originally Posted by fette View Post
    The 'ready up ' thing was the worst idea.

    Now: you are on prepday, half your clan is awake, half asleep. During the prepay, everyone will have looked at the game sooner or later and now knows when war starts.
    So they can plan their attcaks. Then war starts at the appointed hour.

    Your scenario: it's couple hours into prepday. Leader sees all castles filled, presses ' ready' . The response from the other clan comes 4 hrs later. Boom war starts, what would have been 6 hrs into prepday.
    How is this supposed to work for international clans?

    Whether to "ready up" would be a policy decision to be made by clan leadership. If one participating clan didn't do it, nothing would change relative to current status.

    Why would you argue against a feature that ultimately has zero impact on you, but gives more flexibility to others?
    Last edited by Rampantarmadillo; April 2nd, 2016 at 10:45 AM.

  8. #88
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    I am agree, but no with the reducing of war loot. We spend elixirs and dark elixirs for attacking tho. If it is reduced so we will gain nothing.
    Look! A distraction!

  9. #89
    Senior Member McDonaldTH's Avatar
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    Thumbs Up I agree

    Not Entirely though. There should still be Prep. Day to plan the clanmate Attacks / Strats. But I Agreed that its way too long. I suggest like 6 Hours Prep Time.
    Also Agree on Decreasing War Bonus If the wars is Shortened. If not , SC would lost a lot of profit.

  10. #90
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    Petição absurda!!!

    A PREPARAÇÃO É TÃO IMPORTANTE QUANTO O DIA DE ATAQUE. PELO MENOS EM QUALQUER CLÃ ORGANIZADO, QUE ESTUDA O OPONENTE E DESENVOLVE ESTRATÉGIAS COMPLEXAS.
    Essas petições absurdas deveriam ser descartadas.


    Quote Originally Posted by MrLeeGrahamNord View Post
    It is time to say the truth - prep. day is nothing else but an annoying boring useless waiting time. I vote for removing it completely from the game. Seriously let's do it.

    Some reasoning & explanations:
    - War days are always fun and full of discussions in our clan chat / prep. day is always nothing to do / dead chat.
    - Wars will become faster obviously... considering how long for new war clans it is to reach high clan perks and high win streaks (top ones are around 200 now which is more than a year of playing) - such change would give them more incentive to continue playing and if they lose a good winstreak - to start over and regain it faster.
    - Game has too much waiting and apart from that.
    - filling war clan castles is an annoying routine for coleaders and top players. Instead I suggest each player chooses his defending castle troops in the layout manager and when war starts they appear just out of nowhere.
    - clan members need to get an option to view mates active war layouts at any time. So for instance coleaders will still be able to check next war participants layouts before starting next war.
    - as an option 1 hour preparation time can be given after war is found - for little adjustments, assigning targets and gemming infernos
    - War loot also should be reduced per base because of doubled frequency of gaining it.

    Pls answer if you agree disagree with it.

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