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Thread: Petition to remove preparation day COMPLETELY

  1. #51
    Forum Veteran voiddp's Avatar
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    Quote Originally Posted by cnaf View Post
    Not following me completely here. You have a 23 hour prep day currently. That's 23 hours you can have heroes "sleeping", and gem total falling off them.

    Example- I have 500 gems, my hero is upgrading, and if I wait till 3 hours into the war to gem them up, I can use him in attacks. Nah, lets push the proposed "ready" button, so I shave 23 hours off and either need to purchase more gems, or not have hero available for attack.
    I followed you the first time
    Your clan cant set the same time of war start with lesser war time or what? Need for SC to restrict everyone so you can have the same time and dont need to plan anything?
    Just start wars every second day at the same time, wait for wars to end and gem your heroes like you do now.

    Ability to end wars ealier doesn't restrict anyone from making same wars as now. It wont adds time to war it removes some. What to do with removed time its up for every clan. You can start new war earlier, or wait and start the same. Its just removes restriction for people who dont need them and want war more often.
    I'm just saying this. If you give me the option to start a war early, 9 times out of 10...maybe 19 out of 20...I'm not using it. There will be one reason or another not to. Probably comes back to our clan mentality. We're not in a rush to get to L10, or 300 wins. The game ain't going anywhere.
    and so as i said - you can not use it. But no reason to not allow other people to.
    You know even now there are clans that start war after previous ended. And there are clans who do 2 wars per week, or 1 war per week.
    How lowering prep day will be different than what we have now? (without auto donations of cause)
    Last edited by voiddp; April 1st, 2016 at 07:10 PM.
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  2. #52
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    I think a majority of the people like the 23 hour prep day. There are certainly some that would like that shortened but I doubt that would be in the best interest of clan wars. I know we start our wars so the attack window is always right around the same time depending on how long the war search is.

    As for ending wars early, the only option that should be allowed is war immediately ends if both sides have used all attacks. There should never be a surrender button as there is too much potential to abuse the feature.

  3. #53
    Forum Champion cnaf's Avatar
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    Quote Originally Posted by voiddp View Post
    I followed you the first time
    Your clan cant set the same time of war start with lesser war time or what? Need for SC to restrict everyone so you can have the same time and dont need to plan anything?
    Just start wars every second day at the same time, wait for wars to end and gem your heroes like you do now.

    Ability to end wars ealier doesn't restrict anyone from making same wars as now. It wont adds time to war it removes some. What to do with removed time its up for every clan. You can start new war earlier, or wait and start the same. Its just removes restriction for people who dont need them and want war more often.
    Gotcha now. I missed it first read through. Was under the impression we were talking about ending prep day early. You're talking about war day. Yeah, that's a little different. Still not sure international clans would be too happy about that. We have Aussie mates, and USA mates. So how do we go about getting everyone's attack in? Forcing mates to hit at 4am?

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  4. #54
    Resident Cat fette's Avatar
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    There can never be a ready button before everyone ( and I mean both sides) have got all their attacks in. How can you guys not see this?

    Any other scenario would be immediately exploited to the hilt and make wars unbearable.
    Last edited by fette; April 1st, 2016 at 07:19 PM.




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  5. #55
    Forum Veteran Birdcraft's Avatar
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    Quote Originally Posted by cnaf View Post
    Not following me completely here. You have a 23 hour prep day currently. That's 23 hours you can have heroes "sleeping", and gem total falling off them.

    Example- I have 500 gems, my hero is upgrading, and if I wait till 3 hours into the war to gem them up, I can use him in attacks. Nah, lets push the proposed "ready" button, so I shave 23 hours off and either need to purchase more gems, or not have hero available for attack.

    I'm just saying this. If you give me the option to start a war early, 9 times out of 10...maybe 19 out of 20...I'm not using it. There will be one reason or another not to. Probably comes back to our clan mentality. We're not in a rush to get to L10, or 300 wins. The game ain't going anywhere.
    this is exactly why I wouldn't want war to start early. I'm fine with the 23 prep period as is. My th9 mates put their royals down after their last attack then we take a few days. We only war twice a week, so they have a few extra days, but with royals taking 7 days, and us preferring to war together they still need to wake them early. Have less prep time just wouldn't suit clans like mine. I vote no to ops idea.

  6. #56
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    Quote Originally Posted by Rampantarmadillo View Post
    All work-around able; CCs are filled automagically at war start, with resources taken from nominated leaders. Folk already nominate war cc troops, so this is a fairly trivial change, I think. I guess if leaders don't have resources then war can't start, something along those lines..
    You really don't realise what a clan means. It doesn't mean that just leader will do everything and others will just watch. Responsibility is shared with everyone. Let people share responsibility the way the like. We fill up CC before clan leader comes back from work.
    You need to build resources in order to attack. Not just donate.
    Also a clan may have an extremely loyal but also impatient coleader whose good at heart but can't earn position due to this change. I guess most gemmers will also start before others ruining war for everyone.
    Sometimes the person who are donating knows what is good for the defense than the defender. Also sometimes request are simply not possible to give by leader, or maybe a coleader (possibly his brother) has better troops in his account.
    So such propositions might look good at first. But the advantages are outweighed by disadvantages.
    And I m also sure that the ones who are supporting will be the same once who will ruin wars by starting early because of lack of patience they are showing now about war preparation.

  7. #57
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    Quote Originally Posted by Rampantarmadillo View Post
    This. But.. Then we'd see loads of griefing, and a flood of forum grumbles.

    Uhh... what DOESN'T lead to a flood of forum grumbles?

    There are grumbles now about the current system. Any little change will cause someone to be mad and quit the game and declare that CoC will be dead in a month! It's expected.

  8. #58
    Senior Member Khashiff's Avatar
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    I have to disagree. While your proposal makes sense I actually think the prep day is needed for some players. I actually need a lot of time to plan my attacks. What troops i'm gonna use, how i'm gonna kill the CC and stuff like that. I sometimes change plans very often. So if it is reduced to 12 hrs or whatever i don't know, then that'll be fine. But to totally remove it, na man




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  9. #59
    Forum Elder Rocket32's Avatar
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    Quote Originally Posted by MrLeeGrahamNord View Post
    It is time to say the truth - prep. day is nothing else but an annoying boring useless waiting time. I vote for removing it completely from the game. Seriously let's do it.

    Some reasoning & explanations:
    - War days are always fun and full of discussions in our clan chat / prep. day is always nothing to do / dead chat.
    - Wars will become faster obviously... considering how long for new war clans it is to reach high clan perks and high win streaks (top ones are around 200 now which is more than a year of playing) - such change would give them more incentive to continue playing and if they lose a good winstreak - to start over and regain it faster.
    - Game has too much waiting and apart from that.
    - filling war clan castles is an annoying routine for coleaders and top players. Instead I suggest each player chooses his defending castle troops in the layout manager and when war starts they appear just out of nowhere.
    - clan members need to get an option to view mates active war layouts at any time. So for instance coleaders will still be able to check next war participants layouts before starting next war.
    - as an option 1 hour preparation time can be given after war is found - for little adjustments, assigning targets and gemming infernos
    - War loot also should be reduced per base because of doubled frequency of gaining it.

    Pls answer if you agree disagree with it.
    I really doubt this will ever happen. In my opinion, the best thing we can hope for is more small war prep time reductions. The idea of having a feature where the leaders of both the warring clans can both agree to end war preparation instantly is more realistic of a possibility then this. I just can't see supercell completely removing war prep and the need for actual players to fill the war clan castles. It's not a terrible idea but I would rather the idea that I just brought up.

  10. #60
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    Quote Originally Posted by fette View Post
    There can never be a ready button before everyone ( and I mean both sides) have got all their attacks in. How can you guys not see this?

    Any other scenario would be immediately exploited to the hilt and make wars unbearable.
    Regarding an "READY FOR WAR" button or a "END WAR NOW" button - I've seen numerous people say it can lead to exploit, but no examples. Can someone explain?

    These buttons would be completely OPTIONAL, and would only take effect if BOTH SIDES press them.

    Ready for war: if one side wants to use the whole 23 hours prep, then fine, it will be just like it is now. No issue there.
    Yes, there might be a problem of Team A pressing it and then Team B being ready 4 hours later. However, this is no real disadvantage to Team A. Team A leaders will tell the clan "We are ready, pressing GO at 12pm" - if the other team is ready, war be from 12p-12p. If Team B doesn't press GO until 4pm, then war is from 4p-4p. Team A will not lose any time, they will actually have 4 more hours than expected to get attacks in.

    Ending war: If one team realizes they do not have enough attacks left to mathematically win, then they can hit Surrender. If the other team accepts, war ends and both teams move on. The other team may not want to accept because they may be trying to get full XP and want to make sure to get all of their attacks in; or they are on a schedule and want to use the full 24 hours. Also, surrender cannot be only offered when all attacks are done, because of people leaving or being inactive. Again, up to the leaders/coleaders who should be making the best decision for their clan.

    So I'm not much of a ♥♥♥♥♥er, so I can't think of what kind of exploits could happen with these options. Can someone please give me an example?
    Last edited by skitch78; April 1st, 2016 at 07:44 PM.

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