Well, my idea is the following , simple to incorporate into the game.
It is quite annoying when in a war of the clans give up because there
is no chance of winning , however every war that has a large difference
in the outcome ends up not being cool, for it believe it would be good
incentive for the entire clan to their attacks, this influence at the
end of the war bonus , the idea would be this:
In a war a clan managed 97 % of destruction, so each player 's clan would
have only 97 % of the war bonus or rather , there was an extra bonus that
would be obtained by the percentage of destruction , such as a clan got more
than 50 % of destruction in war and had an extra bonus of 300 000 resources
in this way he would win your bonus war + 50 % extra bonus ( 150 000 ) ,
both the loser and the winner would have the extra bonus , which would be
an incentive for everyone to attack the order to get an extra bonus order
to get an extra bonus.