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Thread: Dark Troop - Jester

  1. #1
    Senior Member Hippomaster1234's Avatar
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    Dark Troop - Jester

    JESTER

    TABLE OF CONTENTS

    -Concept
    -Behavior
    -Behavior Quirks

    -Appearance
    -Design QUIRKS
    -Statistic Description
    -Offensive strategy
    -Defensive strategy
    -Description(s)
    -Overview

    CONCEPT:

    The main purpose of the Jester is to distract, not to necessarily tank out for the entire raid, but to distract. It survives for long enough to let other troops enter the base safely, can be VERY affective in funneling and just in general.

    BEHAVIOR

    First off, the Jester will summon 3 mirrors, one red, one blue, one green. The mirrors then surround the jester and it quickly hovers off. The jester has two staffs, one used for distraction, the other for attacking, for now, let's focus on the distraction one. As the jester can hover over walls, it needn't worry about them. It targets the nearest defense, and using it's left staff, shoots a small beam at the building. The defense now emits a white glow, and will target the jester until below half health under attack by something else. I call this "the yang curse".
    Unfortunately for the jester, it can be targeted by both air and ground defense, and it doesn't have TBAT much health..... On it's own. That's where the mirror shields come in, each shield has roughly the health of a Golem and has their own purpose, but they WILL immediately shatter when every defense is under the yang curse. The blue mirror blocks ground attacks (cannons, mortars, ect.), the red mirror blocks air attacks (X-bow on air, air defense, ect.), and the green mirror blocks everything else, such as clan castle troops, and shots when
    the two other mirrors can't defend all of them. An example of this is the x'bow, of which fires so quickly, the other shields have to switch to other things, the green shield will take their place. It is very possible for the Jester to be exposed by two X-bows. Inferno Towers do double damage on the shields as well. When it IS attacking, for example when clan castle troops are attacking the green shield, it uses it's right scepter. (Yes, one is a staff, and the other is a scepter), it produces a small blast of concentrated energy, doing splash damage. And if every defense is destroyed or under the curse, it will only use that scepter. The mirrors move VERY quickly, and can stop almost any barrageof artillery. When the Jester itSELF reaches below half health, it will begin teleporting in and out of the cursed defenses range, although it cannot teleport out of the village range, which is the area you can't spawn troops on. Finally, when it dies, it emits 5 small spherical bombs in a ring around it that do little damage, but are an effective splash attack.



    BEHAVIOR QUIRKS:

    -When spawned in, it's a ground troop, but as soon as the mirror shields finish the summoning animation, it begins hovering
    -It has a few sounds, the first is when first spawned in, it makes that mad cackle, y'know, the NYAHAHAHA thing? Take that and make it more wicked and intimidating.
    -The next sound is the attacking sound, which is the cackle, but in grunt form. NYEH!
    -The next one is the death sound, take the cackle, and make it mentally insane, NYYYAAAAHAHAHA, AAAHAHA!
    -And the shields make satisfying quiet clanging sounds, and then their breaking sound is the sound d of a metallic plate breaking, after being dropped on the floor.
    -When donated, it flies off, but when in the army camp, it walks

    APPEARANCE:

    Y'know those happy and sad masks that represent drama, SLAP a jester hat on the happy one, make it angry-happy, and you got yourself a head. The jester hat itself has a color scheme of white and blue. Give it a white and blue suit as a body, a white caps with blue kinig, purple pointy checkered shoes, and a pole in each hand, one topped with the happy-face,
    And the other with the sad one, it also has a necklace with a yin yang on the end. Then for level 2, just change the color scheme from white and blue and purple, to black and red and gold.

    DESIGN QUIRKS:

    -The summoning animation it essentially the same as the with, but the mirrors descend rather than ascend
    -When teleporting, it crosses it's staffs, uncrosses them, statics, and shows up somewhere else
    -The mirrors are shield shaped, but colored, shiny, and glassy
    -The yang curse is essentially a yin yang ball, leaving a rainbow trail
    -The attack is just a purple blast
    -When below half health, it's mask becomes angry
    -When the shield goes below half health, if gets cracked

    STATISTICS DESCRIPTION

    -Very VERY fast
    -around the health of a lvl 3 giant
    -Hits with the strength of a weak Wizard
    -Has quite high range, making it very formidable
    -Takes 25 space
    -520 Dark elixir
    -Available directly after the Bowler with town hall ten
    -Takes 30 minutes to train
    -Priority is defense

    OFFENSIVE STRATEGY

    May replace golems, but as soon as every defense is under the curse, the shields shatter, therefore, heal spells are reccommended, otherwise, either Jevaho, or Jewiwi would be the best choi CE, they also would go well with Healers as they're not necessarily an air troop.

    DEFENSIVE STRATEGY

    On defense, the Jester would be great, very hard to take down, as overpowering the shields requires great number or speed,and it deals splash damage, unfortunately, the yang curse will not affect attacking troops.

    FOR defense, I can reccomend making SURE your defenses overlap your entire base, as the Jester has high range, also your placement of X-bows is very important, same with inferno Towers.

    DESCRIPTIONS

    (Jester) This demonic spirit only desired to entertain... and trick. It wields the powerful pseudo-scepter and psycho-staff, and casts hexes on defenses so they only focus on attacking it. With it's powerful shields, it has outlasted many villages. No one has ever seen what hides under it's mask.

    (Reflectors) Born of dark elixir, sorcery, and willpower, these powerful shields stop at nothing to protect the jester. They absorb almost every hit with little damage taken, however they can't always block the rapid bullets of an X-bow, or the searing heat of an inferno tower.

    OVERVIEW

    Heyyyy, so what's you think, OP? UP? Should it be a hero instead, lemme know, give me feedback or your suggestions, I'd love to read them. "Jester" is also not my final name decision, here are some other options, "Jinx" \"Jynx", Cypher, " Mad Jack", "Count", " Shadow mage", "Mirage", " Mirror mage", and if course, "Chaos Mage"

    With RAPS and RIDDLES and RHYMES galore,
    It's ​HIPPOMASTER1234

  2. #2
    Senior Member TBNR's Avatar
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    Ohhhh my god! A decent troop idea! Finally!

    It was at first a bit confusing, but once I got it the rest was fine. Also, why the change in size of font ?
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    a bit OP, a GW that has three golems that do no damage? not much creativity.

  4. #4
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    Dont you think thats a little to OP and complicated with all that stuff, and the dark elixir cost is too low for all that what he has in his kit

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    Make it a hero and it should be fine

    If you make it a hero, the ability should be to heal his shield (wont respond them doe)

  6. #6
    Senior Member Hippomaster1234's Avatar
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    Quote Originally Posted by TBNR View Post
    Ohhhh my god! A decent troop idea! Finally!

    It was at first a bit confusing, but once I got it the rest was fine. Also, why the change in size of font ?
    Thank you for the kind words, and as for the size, I'm just as confused as you are, I dunno how it happened

    Quote Originally Posted by ThatKlingonKid View Post
    a bit OP, a GW that has three golems that do no damage? not much creativity.
    First off, what from that explanation reminded you of a grand Warden, it can hardly be considered a support troop, also, if that's all there is to it, than I would've just wrote that, no need for a fancy behavior paragraph.
    Quote Originally Posted by xXTheVoidWyrmXx View Post
    Dont you think thats a little to OP and complicated with all that stuff, and the dark elixir cost is too low for all that what he has in his kit
    I can see where you're coming from, but not really. It could be considered OP, but there's no use in having more than one, and 25 barracks space is quite alot, it's extremely susceptible to X-Bows and Inferno Towers, and once it's purpose has been met, the shields shatter, and soon it follows suit. Also, I think my suggested cost is balanced, but in the long run, cost has nothing to do with it, Santa strike's enormous cost and wait time didn't stop it from being OP, did it?

    Quote Originally Posted by Zach2326 View Post
    If you make it a hero, the ability should be to heal his shield (wont respond them doe)
    I was considering that, but as a new hero has recently been added, I doubt supercell will want more anytime soon.
    As for the ability, I would call it either:

    1. Magic Mirror
    2. Final Trick
    3. Trump Card
    4. Smoked Mirror

    In which the mirror shields grow in size, become black, and begin to reflect attacks back at the defense that shot them, the mirrors still take damage though, It's best to use this when the shields die, as it simply summons new ones.

    With RAPS and RIDDLES and RHYMES galore,
    It's ​HIPPOMASTER1234

  7. #7
    Senior Member TBNR's Avatar
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    Quote Originally Posted by Zach2326 View Post
    If you make it a hero, the ability should be to heal his shield (wont respond them doe)
    The solution to everything isn't to make it a hero...
    Quote Originally Posted by Warios View Post
    Not hard to offer personal replies to the 47 people who play Hay Day

    Quote Originally Posted by Bluntdawg View Post
    WOH! When did Hay day reach 47 players?

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  8. #8
    Senior Member TBNR's Avatar
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    Also try posting this in the group hippo, it's a good idea and I don't think there is any idea for them not to like it
    Quote Originally Posted by Warios View Post
    Not hard to offer personal replies to the 47 people who play Hay Day

    Quote Originally Posted by Bluntdawg View Post
    WOH! When did Hay day reach 47 players?

    AMAZING SIG BY PRETHISH

  9. #9
    Senior Member Hippomaster1234's Avatar
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    I am going to propose a test, here is a different way of presenting the troop:

    So, I call this guy the Jester. His purpose is to take the attention of every defense on the battlefield, to let other troops through, y'know. It shoots beam things at defense to make them only attack it until either it dies, they die, or everything is focused on em. It's not like it's invincible or anything, it has these shields that protect it from different kinda attacks, the SHIELDS are HP heavy, but wants everything's targeting a jester, they die. The Xbows can sorta Dodge and occupy shields, and they're weak to inferno Towers, it can attack stuff on it's own too, but doesn't that often. So what'dyou guys think?

    There, is the idea still appealing?
    If so, I'll post it in the group.

    With RAPS and RIDDLES and RHYMES galore,
    It's ​HIPPOMASTER1234

  10. #10
    Senior Member RoverTWil's Avatar
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    I like the idea of another distracting troop. Everyone seems to take golems nowadays so more diversity is needed. However, I think this troop will need more HP than a level 3 giant if it wants to feasibly distract defenses.
    Quote Originally Posted by Birdcraft View Post
    I love it when the opponent can't fight their way out of a paper bag with holes and a map.

    Clan: Burning Oasis (Level 9)
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