View Poll Results: Do you like this new troop?

Voters
8. You may not vote on this poll
  • Yes

    3 37.50%
  • No

    5 62.50%
  • It need some changes

    0 0%
Results 1 to 8 of 8

Thread: New Troop - (Dont know how to call it)

  1. #1
    Centennial Club
    Join Date
    Mar 2016
    Location
    Somewhere in the darkness......
    Posts
    168

    New Troop - Warden

    New Troop
    Name: Warden

    Introduction
    It does a small amount of damage, but it support other troops with the aura
    Air Troop
    It folows troops (like healer)
    available at TH 8
    How stronger a troop is, how stronger the effect will be to that troop


    Stats
    Favorite Target: Any
    Targets: Ground and Air
    Damage Type: Radius Aura
    Training Time: 6 minutes
    Housing Space: 12
    Movement Speed: 28
    Attack Speed: 0,5
    Aura Radius: 6
    Aura Duration Outside Radius: 2 sec
    Lvl Hitpoints Damage per Second Elixer Cost
    1 600 30 10,000
    2 725 55 12,000
    3 850 85 14,000


    Aura Stats:
    Lvl 1: +5% Health and DPS/HPS, +2 Movement Speed - max: +10% Health and DPS/HPS, +2 movement speed
    Lvl 2: +10% Health and DPS/HPS, +4 Movement Speed - max: +20% Health and DPS/HPS, +4 movement speed
    Lvl 3: +15% Health and DPS/HPS, +6 Movenent Speed - max: +30% Health and DPS/HPS, +6 movement speed


    Attack Strategy:
    With Ground Troops

    • Destroy the AD before the Warden dies
    • Use it with Giant, Healer and something that does damage(archer,wizzard, etc.)

    or
    With Air Troops

    • Use it with Balloons and Dragons for some Support



    Defense Strategy:

    • Air Defences and Air Traps




    Some tips?
    Comment What you think!
    Last edited by Quinten5; April 9th, 2016 at 02:23 PM.

  2. #2
    Centennial Club
    Join Date
    Mar 2016
    Location
    A long time ago in a galaxy far far away...
    Posts
    105

    The Cost

    You should make it cost elixir, to balance the dark elixir requests.

  3. #3
    Centennial Club
    Join Date
    Mar 2016
    Location
    Somewhere in the darkness......
    Posts
    168

    Good tip

    Quote Originally Posted by JimmyFVvanGent View Post
    You should make it cost elixir, to balance the dark elixir requests.
    Good tip, I will make the cost elixer.
    Someone else any tip?
    This is my new elixer unit idea, read it and comment what you think: The Elementalist

  4. #4
    Centennial Club
    Join Date
    Mar 2016
    Location
    Somewhere in the darkness......
    Posts
    168

    Poll

    I would like it if you vote the poll
    This is my new elixer unit idea, read it and comment what you think: The Elementalist

  5. #5
    Senior Member RoverTWil's Avatar
    Join Date
    Sep 2014
    Location
    Lonely atop a wizard tower
    Posts
    219
    The important part of new troop design is to ask yourself, "Why do we need this new troop?" and then, "How would this troop affect the game?" Your troop is not a half bad idea, but if you could dig a little deeper and answer these questions, I think you'll find more people getting on board to vote you up. Read the stickies at the top of the forum. They have layouts to help you answer these questions.

    Personally, I think the troop sounds too much like the Grand Warden. He already has a pretty awesome aura buff, so I don't really see the point in making another more disposable aura support troop.

    Here's some other things to consider:
    • What is the aura's radius?
    • Will the movement buff push troops outside the aura?
    • Will the buff be instantly lost when the troop leaves the aura?
    • Is the buff stackable?
    Quote Originally Posted by Birdcraft View Post
    I love it when the opponent can't fight their way out of a paper bag with holes and a map.

    Clan: Burning Oasis (Level 9)
    www.burningoasis.info

  6. #6
    Centennial Club
    Join Date
    Mar 2016
    Location
    Somewhere in the darkness......
    Posts
    168

    Thank you for tip

    Quote Originally Posted by RoverTWil View Post
    The important part of new troop design is to ask yourself, "Why do we need this new troop?" and then, "How would this troop affect the game?" Your troop is not a half bad idea, but if you could dig a little deeper and answer these questions, I think you'll find more people getting on board to vote you up. Read the stickies at the top of the forum. They have layouts to help you answer these questions.

    Personally, I think the troop sounds too much like the Grand Warden. He already has a pretty awesome aura buff, so I don't really see the point in making another more disposable aura support troop.

    Here's some other things to consider:
    • What is the aura's radius?
    • Will the movement buff push troops outside the aura?
    • Will the buff be instantly lost when the troop leaves the aura?
    • Is the buff stackable?
    Ty for the tip
    Made some changes hope its now better
    This is my new elixer unit idea, read it and comment what you think: The Elementalist

  7. #7
    Forum Veteran PokeManiac's Avatar
    Join Date
    Feb 2015
    Location
    Hau' Oli City , Alola
    Posts
    1,721

    hmmmm...

    Quote Originally Posted by RoverTWil View Post
    The important part of new troop design is to ask yourself, "Why do we need this new troop?" and then, "How would this troop affect the game?" Your troop is not a half bad idea, but if you could dig a little deeper and answer these questions, I think you'll find more people getting on board to vote you up. Read the stickies at the top of the forum. They have layouts to help you answer these questions.

    Personally, I think the troop sounds too much like the Grand Warden. He already has a pretty awesome aura buff, so I don't really see the point in making another more disposable aura support troop.

    Here's some other things to consider:
    • What is the aura's radius?
    • Will the movement buff push troops outside the aura?
    • Will the buff be instantly lost when the troop leaves the aura?
    • Is the buff stackable?
    RoverTwil is right . This looks like a derived GW ( unlike other heroes who were made from troops ). It's basically a smaller GW with a perma-ability( Am I right ? ).

    One striking thing. You can give a Warden to even a TH3 person , so you must take into consideration , how much a single warden in a TH4's CC will change his offense.!!

    Good luck
    PokeManiac Is Back!
    But where are the sub-forums?

  8. #8
    Centennial Club
    Join Date
    Mar 2016
    Location
    Somewhere in the darkness......
    Posts
    168
    Quote Originally Posted by PokeManiac View Post
    RoverTwil is right . This looks like a derived GW ( unlike other heroes who were made from troops ). It's basically a smaller GW with a perma-ability( Am I right ? ).

    One striking thing. You can give a Warden to even a TH3 person , so you must take into consideration , how much a single warden in a TH4's CC will change his offense.!!

    Good luck
    You are right
    Thanks for tip
    Last edited by Quinten5; April 4th, 2016 at 07:39 AM.
    This is my new elixer unit idea, read it and comment what you think: The Elementalist

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •