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Thread: You disappoint me Super Cell... 😔

  1. #1
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    You disappoint me Super Cell... 😔

    ADs look terrible, hogs hammer looks rediculous, poison is now almost useless. You've got some people to fire over there if you want to stay relevant over the next couple years. These updates you are throwing out do not make me want to continue playing. I was excited about this update, but instead it was a huge let down. Smh...
    Last edited by Cocthinkengine; March 26th, 2016 at 07:28 PM.

  2. #2
    Junior Member spunja808's Avatar
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    Poison spells finally arent completely OP. I personally feel they shouldnt do any damage at all, only slowing troop movement and attack speed. At least now there can be more variation in whats put into castles.

  3. #3
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    I get what they did. It gave AI to cc troops, which is fine. But troops can move out of it way too fast where it does practically no damage. They could have increased the slow speed and attack to balance it. But now poison spells are useless.

  4. #4
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    If they are going to weaken poison spell so tremendously, they could have at least strengthened quake spell to use 3 spells to break through walls so that th8s can use it more effectively attack and have 1 more normal spell to use.

  5. #5
    Junior Member spunja808's Avatar
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    The way poison was before the update made all cc troops for th8 useless. Lure, drop two poisons, cc is dead. Wheres the skill in that? Sure you could argue that you can make your cc unlurable, but if you attacked an unlurable cc, the cc troops would lock onto your attacking troops and not move out of the poison. All this update did was make lurable ccs, and the troops put into them more relevant.

  6. #6
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    Quote Originally Posted by spunja808 View Post
    The way poison was before the update made all cc troops for th8 useless. Lure, drop two poisons, cc is dead. Wheres the skill in that? Sure you could argue that you can make your cc unlurable, but if you attacked an unlurable cc, the cc troops would lock onto your attacking troops and not move out of the poison. All this update did was make lurable ccs, and the troops put into them more relevant.
    Did you even read my last post? I already explained why the poison update was fine. But it's not balanced.

  7. #7
    Junior Member spunja808's Avatar
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    Quote Originally Posted by Cocthinkengine View Post
    I get what they did. It gave AI to cc troops, which is fine. But troops can move out of it way too fast where it does practically no damage. They could have increased the slow speed and attack to balance it. But now poison spells are useless.
    Quote Originally Posted by Cocthinkengine View Post
    Did you even read my last post? I already explained why the poison update was fine. But it's not balanced.
    I was addressing this post, you posted the second as I was writing a response to this so no I didnt read your second post before commenting. You're contradicting yourself.

  8. #8
    Millennial Club Danman5000's Avatar
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    Quote Originally Posted by Cocthinkengine View Post
    I get what they did. It gave AI to cc troops, which is fine. But troops can move out of it way too fast where it does practically no damage. They could have increased the slow speed and attack to balance it. But now poison spells are useless.
    better then lighting the troops
    Last edited by Danman5000; March 26th, 2016 at 09:06 PM.

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