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Thread: Tornado Spell

  1. #1
    Fresh Spawn
    Join Date
    Mar 2016
    Posts
    8

    Tornado Spell

    You should add in the Tornado Spell. It takes up all the buildings and throws them all around and the buildings land in random spots. Tornado Spell should be available for Spell Factory level 2 and should cost 3,000 Elixir.

  2. #2
    Trainee
    Join Date
    Mar 2016
    Posts
    34
    I think your on to something with the tornado but not a spell. What about a def tornado trap. Strong enough to lift a golem or pekka but it can only launch one large attacker or up to 5 small ones.

    Make it available at th8 when gowipe becomes a factor for the first time. You only get one so placement is key to take out a key troop at a key moment. And maybe even let it launch hero's. Nothing says game changer like losing your AQ 20 sec into a raid .
    Last edited by Mc1985; March 25th, 2016 at 10:49 AM. Reason: Addition

  3. #3
    Senior Member
    Join Date
    Nov 2015
    Posts
    214
    Quote Originally Posted by Mc1985 View Post
    I think your on to something with the tornado but not a spell. What about a def tornado trap. Strong enough to lift a golem or pekka but it can only launch one large attacker or up to 5 small ones.

    Make it available at th8 when gowipe becomes a factor for the first time. You only get one so placement is key to take out a key troop at a key moment. And maybe even let it launch hero's. Nothing says game changer like losing your AQ 20 sec into a raid .
    maybe it could launch the troop back to where it spawned. throwing heroes off the map would be WAY TOO OP.

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