View Poll Results: Would you support this idea?

Voters
15. You may not vote on this poll
  • Yes

    12 80.00%
  • No

    3 20.00%
Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: Mud Trap

  1. #1
    Trainee H3DG3HOG's Avatar
    Join Date
    Apr 2015
    Location
    Still waiting for my troops to train...
    Posts
    35

    Mud Trap

    Tar Pit (Changed From Mud Trap)

    -1x1 or 2x2 (Please help decide size in comments below! ��
    -Slows troop movement speed
    -Unlocked at TH7 with 2 Available.
    TH8 3 available
    TH9 4 available
    TH10 5 available
    TH11 6 available
    -Level 1 0.65% movement speed of effected unit(s)
    -Level 2 0.5% movement speed of effected unit(s)
    -Level 3 0.4% movement speed of effected unit(s)
    -Rearmed using dark elixer


    Thank you for reading! Please reshare and feel free to comment on anything you would change or improve!
    Happy Clashing!!!
    Last edited by H3DG3HOG; March 26th, 2016 at 03:29 AM.

  2. #2
    New Guy
    Join Date
    Mar 2016
    Location
    Where your dreams will all come true.
    Posts
    39
    Change name to glue trap

  3. #3
    Trainee
    Join Date
    Nov 2015
    Posts
    11
    I like it but change name to glue trap or tar pit

  4. #4
    Trainee H3DG3HOG's Avatar
    Join Date
    Apr 2015
    Location
    Still waiting for my troops to train...
    Posts
    35

    Lightbulb

    Quote Originally Posted by R1CH1ERICH View Post
    I like it but change name to glue trap or tar pit
    I like tar pit... It has the CoC aspect to it.

  5. #5
    Centennial Club
    Join Date
    Mar 2016
    Location
    Somewhere in the darkness......
    Posts
    168

    Good

    I like this idea
    This is my new elixer unit idea, read it and comment what you think: The Elementalist

  6. #6
    Fresh Spawn
    Join Date
    Mar 2016
    Posts
    4

    I like it

    Tar pit pretty cool

  7. #7
    Centennial Club
    Join Date
    Nov 2014
    Location
    Inside outside
    Posts
    183

    Good idea.

    Thats for sure, I like the new idea.
    Look! A distraction!

  8. #8
    Trainee
    Join Date
    Dec 2015
    Posts
    12

    Yeah good idea👍

    Let everyone gem them to get them in then nerf them so hard that they speed up troops to appease the minority who hadn't gemmed them
    Last edited by Wallopadonkey; March 25th, 2016 at 01:15 PM.

  9. #9
    Centennial Club
    Join Date
    Mar 2016
    Location
    Somewhere in the darkness......
    Posts
    168
    But if it need to be rearmed how does it work then?
    And how long does the effect works?


    For example:

    1 Time use, need to be rearmed
    radius: 2

    Effect Duration: 3 seconds
    /or/
    Effect Duration:
    lvl 1: 2 seconds
    lvl 2: 3 seconds
    lvl 3: 4 seconds
    Last edited by Quinten5; March 26th, 2016 at 07:46 AM.
    This is my new elixer unit idea, read it and comment what you think: The Elementalist

  10. #10
    Centennial Club MarcusVictor's Avatar
    Join Date
    Jul 2013
    Posts
    121
    I assume you meant 65%, not 0.65%, etc.

    Mud pit might be a fun defense for when you get hit by a mass Valk attack... never mind.
    http://i.imgur.com/mwtiUUe.gif
    Co-Leader, ChickenMafia

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •