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Thread: New Troop Concept, the "Cannoneer" (place-holder name)

  1. #1
    Senior Member Hippomaster1234's Avatar
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    New Troop Concept, the "Infiltrator" (place-holder name)

    Heeeeeyyyy, so, this is like... A troop idea and stuff

    CONCEPT: So, this troop was PARTLY INSPIRED by the rifleman of Boom Beach's looks, the attacking style and attitude of the musketeer, of clash Royale, however, it is a pure idea nonetheless...

    APPEARANCE: If you know from my other threads, I'm not great at drawing humanoids, so I'll try and explain

    Lvl 1: Bearing similarities with the Rifleman, simply round the face, replace the
    Rifle with a musketeer style bazooka over the shoulder, with the design pattern of a level four Cannon barrel, turn the outfit Navy blue, rearrange the pockets and doodads, throw on an army helmet, add some black straps and lining, and you have yourself a Infiltrator! I couldn't think of a different name....

    Lvl 2: Sliiiightly less friendly expression, the Cannon barrel bazooka is now has a lvl 8 pattern, change the color scheme of nevy blue with black lining to white with navy blue lightning, is also wearing some army-ish patches

    Lvl 3: Looks very irritated, the Cannon barrel has a level 10, golden design, the scheme is dark green camouflage with black lining, and gets a golden badge

    Lvl 4: Is downright furious, the Cannon barrel bazooka is now much larger, with a lvl 13 design, the outfit color scheme is black, with gold lining, gets more badges and doodads, and it's all good

    BEHAVIOR: The Infiltrator prioritizes defense, but does so more strategically then say, a giant would. It targets the biggest threat to your army, what this breaks down to, is the Infiltrator has an invisible Radius of say, 4 tiles or so in all directions, this Radius is constantly checking for troops, if a troop within the circle is being targeted by a defense within the Infiltrator's actual range, it will target that defense, if there are multiple troops being targeted within it's Radius, than it chooses the one that's percentage of health is lowering quicker, for example, a Golem and a giant, with two Archer Towers, it would choose the giant's Archer tower as it has less health, and is dying quicker than the Golem, if they are suffering the exact same amount of damage, it helps the one with less health at that moment, and if THAT'S the same, it chooses which one is closer, and if SOMEHOW, everything is EXACTLY the same, it chooses randomly. If anything is targeting the Infiltrator, it will prioritize itself over others, and if nothing is in it's invisible Radius, it targets the defense that does the most damage per second in it's ACTUAL range.

    Anyway, enough about targeting... For a bit, I labeled this section behavior, so this is how it behaves, after targeting a defense (of which is behind a wall), or if a defense targets IT, it will get down on one knee and hide from the defense, once the every defense behind that wall of which can hit the Infiltrator has switched targets, the Infiltrator will get up, and fire repeatedly at it's target, however, as soon as the defense has finished with it's distraction, it will immediately prioritize the Infiltrator and get one or two hits off before it is able to hide again. If every threat behind the wall that CAN be terminated has been terminated, it will simply one-arm boost itself over the wall , freeze spells and jump spells do not affect this behavior. Archer Towers and Wizard Towers are capable of seeing the Infiltrator until it reaches level three, because of the camouflage, however the clan castle troops and X-bow will always be able to see it, and the X-bow prioritizes it (maybe even do double damage), it is also capable of disarming traps, at level one, it can disarm bombs, level 2, Springtraps, level 3, air mines and seeking air mines, level 4, giant Bomb, skeleton traps however are not affected.
    Teslas now have a new special Radius, which is much larger than the others.
    It detects the Infiltrator, if there is one, it will not activate until the Infiltrator steps into it's activation range, this is because, if the Infiltrator is targeting another defense, it will not notice the Tesla zapping it to death. Also, if they are shooting something behind a wall, and if something is behind them, that defense will prioritize the Infiltrator.

    OPTIONAL: If a defense is next to another defense, it will throw Bomb grenades, lvl 1 throws level 1&2 bombs, lvl 2&3 carry lvls 3&4, and level 4 Infiltrators carry lvl 5&6 bombs, these grenades do slightly more damage, do splash damage, are thrown slower than the Cannon bazooka shoots, and are thrown in locations that optimize the splash damage.

    DESIGN QUIRKS: -The Cannon balls that are fired resemble the same cannonball that corresponds to their Cannon gun, lvl 13 Cannon shoots fireballs, lvl 10 shoots glowing golden ones...
    -At level 3&4, the cannonball's leave trails of smoke behind them
    When the Cannon balls hit something, they leave a boom and a puff if smoke
    -I'm did'nt predecide a sound
    -I would like to say this is an Elixir troops but I really don't think there's space left, if there is then I would put it before the dragon, and after the Healer, available at the true lvl 9 barracks, available at town hall level 7, those barracks would replace the swords on the top with 3 cannons, facing different directions, and with shelves of bombs and helmets.

    STATISTICS:

    Sooo, supercell, apparently you actually PERFER word descriptions to exact numbers, yay, I do too!

    -Tanky enough to survive at least a quarter way into the raid
    -They're kinda thin, and I don't think that ppl will RUSH to put them in the clan castle, so let's say they take 5 or 10 spaces in the camp.
    -Would around 10 minutes to train
    -Would cost (at level 1) about 8000 elixir
    -Quite fast, around the speed of a minion
    -Power houses, like a valkyrie
    -Shoot about as quickly as WITCHES
    -Throw grenades as quickly as wizards
    --Lvl 2 available at town hall 8, lvl 3 at town hall 9, and lvl 4 at th 10

    Description: Wielding mobile, weaponized cannons and bombs, defense is the best offense to these guys. Let them loose and they'll slowly decimate the enemy village behind walls.

    OFFENSIVE STRATEGIES:

    Giantrator: The giants would act as the wall in this situation, leaving the Infiltrators to shoot to their heart's content, then rush ahead disable the Springtraps, hide, use wall breakers to let the giants in, rinse and repeat

    In♥♥♥on: Dragons can typically deal with air defenses on their own, but the Infiltrator will CERTAINLY help, Infiltrators are also great at picking off outer defenses

    DEFENSIVE STRATEGY:

    Perhaps place defense or two outside your base, to try to pick off some Infiltrator, also place your teslas and X-bow in a place where the Infiltrator is most likely to have targeted something else, it's quite easy to design a perfect Infiltrator filter trap


    SOOOOO WHAT'DYOU GUYS THINK, ALSO, DO YOU GUYS HAVE A BETTER NAME THAN "INFILTRATOR"!? LET ME KNOOOW!
    Last edited by Hippomaster1234; March 23rd, 2016 at 10:35 PM.

  2. #2
    Forum Veteran jaronhudson15's Avatar
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    :eek::eek::eek::eek::eek::eek::eek::eek::eek::eek:
    Last edited by jaronhudson15; March 23rd, 2016 at 09:44 PM.

  3. #3
    Senior Member Hippomaster1234's Avatar
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    Agreed........

  4. #4
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by Hippomaster1234 View Post
    Agreed........

    Cannoneer is the name of my troop, find your own.
    Last edited by jaronhudson15; March 23rd, 2016 at 10:05 PM.

  5. #5
    Senior Member Hippomaster1234's Avatar
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    Ohh ma goodness, I'm so sorry... I'll change it

  6. #6
    Senior Member Hippomaster1234's Avatar
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    They're the Infiltrator now

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