View Poll Results: Dp you like the new troop?

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  • Yes

    6 35.29%
  • No

    8 47.06%
  • Yeah its super, Supercell need to ad this troop

    3 17.65%
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Thread: New Troop: Shieldbearer

  1. #1
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    New Troop: Shieldbearer

    New dark elixer troop, Shieldbearer


    Introduction
    ground troop, deals more damage without shield
    He got an shield, if he is dead he drops his shield and go trough with an smaller amount of HP but deals more damage

    Stats
    Favorite Target Any
    Damage Type Single Target
    Targets Ground
    Housing Space 5
    Training Time 8 minutes
    Movement Speed with Shield 20
    Movement Speed without Shield 28
    Attack Speed 1
    Attack Range Melee

    lvl Dark Elixer Cost Damage Per Second Shield Hitpoints Hitpoints Damage per second
    Without Shield
    Upgrade Cost
    Dark Elixer
    1 60 80 550 250 105 15,000
    2 80 95 675 325 125 25,000
    3 100 110 800 400 145 35,000
    4 120 125 925 475 165 -



    • When shield lost 1 sec untargetable, to lose focus



    Description
    Shieldbearer is born to wear a shield, it will always hold some damage before it hits the shieldbearer itself.
    But when the shield breaks the shieldbearer got an extra hand to deal some damage.

    Strategy
    • It can be used as an offensive troop with some health ,behind Golem, Giant
    • Let him loose his shield but then let some Big troops defend so the shieldbearer is stronger,!But watch out it has less life!


    Weakness

    • Spring Trap, instant death
    • His low health without shield



    Thanks for Reading
    Have some tips for balancing or some extra ideas, then reply and I can use them
    and vote the poll
    Last edited by Quinten5; April 9th, 2016 at 02:27 PM.
    This is my new elixer unit idea, read it and comment what you think: The Elementalist

  2. #2
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    If i forgot some information or is this to OP

    If i forgot something, then reply and say what i forgot
    If this is to OP, then reply and say what the troop OP makes
    Last edited by Quinten5; March 23rd, 2016 at 06:23 AM.

  3. #3
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    Thats basically a giant

    If the whole point is to tank troops, use a giant! it doesnt cost dark elixir. Also is the training time in seconds or minutes?

  4. #4
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    I made it now like an offensive troop

    Now its an offensive troop with an unic ability and some health, not anymore like an giant
    Ty for tip

  5. #5
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    Quote Originally Posted by Quinten5 View Post
    New dark elixer troop, Shieldbearer

    Introduction
    ground troop, gets stronger without shield
    He got an shield, if he is dead he drops his shield and go trough with an smaller amount of HP but deals more damage
    Shouldn't it be stronger with​ the shield?
    My Ideas:
    Campaign Update
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  6. #6
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    No

    I mean stronger : More damage

  7. #7
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    15 minutes for 6 housing space = NO

    Nope the training times are unreasonable, thats 2 and a half minutes for 1 housing space, even wizard (which is already slow in my opinion) is faster than that. Make it 8 minutes.

  8. #8
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    I voted no

    Waste of DE imo

    It's worse than Giants in terms of HPs

    Worse than a Giants Recruit time
    also worse housing space than a Giant.

    movement speed of 12 counters the shield HPs on it's own let alone a few high powered defences, how does it add anything other than a distraction strategy for which there are better units out there, it's kind of a cross between a giant and a barbarian, but it does neither effectively enough.

    The DPS increase after shield loss is also minimal.
    NO CLAN, Back in Training Camp

  9. #9
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    Also the de cost rises too fast

    Seriously, 3 times the de cost in just 4 upgrades, thats just too much.

  10. #10
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    Ty for tips

    Ty for this big tips!
    Made changes is it better now?
    Last edited by Quinten5; April 4th, 2016 at 07:41 PM.

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