Hello again,
I thought of this shocking shockwave spell that we could use in our clashing battles!

Shockwave spells affect all defenses in its area causing them to deal lesser damage and get stunned occasionally!

Benefits of bringing this spell into fight!
1) Useful against splash damage defenses. They zap in heavy damage like Wizard Towers, Mortars, Inferno Towers and The Eagle Artillery! This can give defense attacking troops more time to take down defenses more effortlessly!
2) Is it just one defense wrapped in walls defeating your troops? Then let them have a dose of their own medicine with shockwaves!

Advantages -
1) Helps troops to speed through damage faster.
2) Decreases recieved damage

Disadvantages -
1) The shockwaves are not permanent! Therefore the defensive structure regains power in short time!
2) Ineffective against clan castle troops and heroes!
3) Does not work on storages.

Information -
1) Maybe availed at townhall 9+ in dark spell factory
2) The icon of the spell could look dark blue like thunder clouds with rumbly pictures.
3) Training time - 45 Minutes

Shockwave effect - 20 seconds maybe
Training cost - To be confirmed
NO DAMAGE!
Damage decrease - 15% maybe

Works great with -
1) Any thing involving giants, balloons , hogriders , golems etc..
2) Heal Spell( Gives enough time to recover taken damage), Rage Spell/Haste Spell ( Powers up troops and takes down the weakened defenses fast), Earthquake or Jump Spell by giving way from walls. Freeze Spell by taking bonus time ...


Prevention of this shocking stuff!
1) Keep defenses a bit spread out to make long ranged attacks benefit by dealing damage.
2) Spread out traps! The shockwave never effects those who hide!
3) Perhaps Heroes and Clan Castle Warriors could save the day! Maximize their area to keep active!

Try implementing this shocking attraction into the world of clash!

C H E E R S! ( The shock spread the letters)
Many thanks
Kousthub