So, if you've read all the descriptions like I have, than you probably have heard of people like "veteran wizards", and "alchemists", well, that's really all they are, little things in the descriptions. But they were responsible for SO many things, and had SO much potential, so I decided to turn them into a troop.
And yes, I WILL be counting veteran wizards as alchemists, because if they can trap thunder clouds in hidden teslas, but can only throw fireballs in battle, they can't be who they say they are.
LIST OF APPEARANCES, AND POTENTIAL ABILITIES:
So, these are all the things these alchemist Wizard things have accomplished
-Invented the Dark Elixir Drill. (DED)
-Possess spells of which can make troops stronger in the lab (something tells me old grand Warden is an alchemist)
-Some "master wizards" dabble in dark magic, and can create Dark spells
-Others brew regular spells
-Trapped Storm Clouds in teslas (power over lightning, without the spell)
ATTACKS AND ABILITIES:
We know this much about the alchemist, and a support/offense Troop sounds cool, this is a list of the Alchemist's attributes
-It is a part of the Wizard family, therefore, most of it's projectiles look like Wizard fireballs, however, they are VERY different troops
-When breaking a wall, it casts a brown fireball, which causes the earthquake animation and sound, but much smaller, weaker, and short lived
-When a troop near it is trying to break a wall, it shoots a green fireball, of which is the jump spell
-when a nearby defense is targeting another Troop, it will cast light blue fire balls, which freeze the defense for a VERY short period of time
-When targeted from behind a wall, the alchemist raises it's arms, and small lightning strikes the defense
-When a troop is attacking a defense, the alchemist fires a dark red fireball, which shortly Enrages the troop
-When a troop reaches low health, the alchemist will repeatedly shoot the troop(s) with light yellow fireballs, like a healer, just much less effective
-When attacking heroes, clan castle troops, or trap Skeletons, they shoot orange fireballs, of which poison the target, the effect increases the more the target is hit
-If a troop near the alchemist has been targeting the same thing for more than ten seconds, it will cast a pink fireball, temporarily speediBALANCING: troop
-When targeting a regular building, like a builders hut, it's hands become shrouded in storm cloud and they shoot a constant ray of lightning, rather than a burst
-like the grand Warden, it has a circular range around it, this zone gives the non-alchemist troops inside it a small defense buff
-It can target ground and air
OPTIONAL: Does Double damage on the Dark Elixir Drill
BALANCING:
As it may seem over powered, I'd like to make a few things clear:
-The Various projectiles the Alchemist fires are BASED off of spells, and are absolutely nowhere near as powerful
-The rage, haste, poison, and freeze blasts only affect one troop at a time, while the others create tiny spell radiuses that last, the exception is the heal blast, which behaves like a healer blast
-The freeze blast's affect lasts for about a second, and has a recharge time of 3 seconds
-If poisoned, clan castle troops will flee from the alchemist until recovery, which is about 3 seconds after hit
-Heroes cannot be buffed by the alchemist, however, they will still receive freeze and jump spells
-The alchemist cannot shoot over walls, so it uses lightning
-The alchemist cannot help other alchemists in ANY way
APPEARANCE:
I was'nt ever very good at FANART, so I'll try to explain it in words
Imagine a humanoid figure, now give it a white lab coat, in the pockets of the lab coat are various beakers, full of multicolored bubbly beakers. Give it turquoise gloves, add more pockets, fill those with papers, and clips, give it black pants and darker black shiny boots. Now to the face, Small opaque goggles with a dark green lense, , give em a large beard, with a color of your choice, concealing it's mouth, (I'm having trouble staying gender neutral here, and what female has a beard, I'll be using male pronouns from here out) but be is evidently smiling, For the top of the head, there are three options, either a normal head, with a hairstyle of your choice, bald, OR, a glass dome, revealing a brain, with antenna of which have a lightning bolt connecting their ends. In the barracks, the right hand is holding a rage spell while the left is specified, onto level two.
The lab coat is now a shiny black, the beard and/or hair is now a dark black, the beaker colors have changed, he is no longer smiling, he has a dark red cape, lined in spikes, HIS left eye's goggle has been replaced with a much larger, Shiny, bright red, robotic lens, lined in steal. His left forearm has become mechanical, and gas no glove, the other glove is now a dark grey.
In the barracks, the rage spell is now a lightning spell, with a black skull on it, and the electrified other hand now has thunder clouds floating around it.
DESIGN QUIRKS:
-The animation between a wizard's fireball and an Alchemist's spell blast are quite similar
-At level 2, the previously blue lightning becomes red
-At level 2, the spell blasts leave a trail of bubbles
-At level 2, the thunder clouds are darker
-The level 8 Dark barracks have a mini spell factory ceiling, shelves of spells on the sides, and a purple and black lab ceiling overhang, along with a mini Tesla protruding from the side, and a de Drill protruding out the other, with a dark spell factory color scheme
STATISTICS:
I won't provide exact numbers, but worded descriptions
-Has enough health to last, but is not a tank, an example is a valkyrie
-Does about as much damage as a Tesla
-The spell blasts are nerfed as much as possible
-Available, along with it's second level, at town hall 11
-Takes up 25 space
-Costs around 270 DE or so
-Is about as fast as a wizard
-Range Comparable to a witch
-No priority
OTHER:
Just some cool suggestions:
-When donated, rather than running off the screen, they run into the laboratory, followed by a flash of light, if they have no laboratory, they just run off the screen
-Imagine a goblin trying to imitate a wizard, this is the sound they make
DESCRIPTION
A close relative to the Wizard, and a pupil of the grand Warden, the alchemist is a master of lightning, and has upgraded our troops, and spells since we can remember.
OFFENSIVE STRATEGY
Chameleon (alCHEmist, hEALer, barbarIAN) archers are optional
Not simply because it makes the word chameleon, but because it works.
The suggested composition is:
2 Healers
4 Alchemists
80 Barbarians
30 archers (if wanted)
2 jump spells
2 rage spells
1 heal spell
1 haste spell
First, choose your location you want to penetrate the base from,
Second, lure the clan castle troops, and kill them with archers
Third, use remaining archers, and heroes if necessary, to prepare a funnel
Fourth, place your cloud of Barbarians as close to the edges of the village as you can
Fifth, drop your Warden in the middle of the cloud
Sixth, drop other heroes near the back of the cloud
Seventh, once they have entered the danger zone, drop alchemists behind the cloud
Eighth, Drop Healer behind Alchemists
Ninth, carve into the base with jump spells
Tenth, use spells and abilities when necessary, your goal is to destroy the splash damage, then watch your assisted barbarians demolish the rest of the base
DEFENSIVE STRATEGY
Your goal is to utilize defenses that have a larger range than the alchemist, gaurd them well, so they can attack the alchemist, but the alchemist can't attack them, use your traps to gaurd the other defenses, so when the alchemist steps in, it will hopefully trigger a trap, the alchemist is also easily thwarted by a bad funneling job, as it targets anything and will be demolished from the sidelines.
YAAAAAAAAAAY, thank you for reading this rather long thread, this took me 4-5 hours to write, so if you skipped to here, I would love for you to read the whole thing, so, do you think the alchemist could ever be in clas h of clans? Give me your feedback, I love responses!
That sounds like a great idea! Though if you could add some rough sketches, it might be taken more seriously, it would also be nice if you could make your thread look more eye-catching, with different sizes and whatnot, overall, I think this is a pure idea, and could make it into coc, nice work, . It might have too many attacks for a regular troop, but I really like it, Nice job hipo master
Thanks for the kind words wiz! The only reason I didn't use colors and what not is because when I wrote this, the full site was glitching out, so I stuck with mobile, and I really don't think I excel with drawing humanoid figures...