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Thread: Battle Arena (new game mode)

  1. #1
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    Battle Arena (new game mode)

    After browsing as much as possible through this forum, I found similar concepts (dueling, sparring, etc...) but nothing that quite fit what I had in mind. If I missed it, my apologies.

    Introduction

    As much as we all enjoy the new troops, spells, defenses, etc... what I would like to see is a new game mode for those that enjoy competition. Clan Wars are fun, but limit us to doing two meaningful attacks every 48 hours. For those who want to jump into quick battles, the Battle Arena is where you can go to satisfy that urge.

    Format

    The battle arena will be essentially a faster mini-war. There are three options: 1v1, 2v2, and 5v5. The number of participants is intentionally small to encourage faster match making, since the whole concept is to have a faster version of competition other than raiding bases at your leisure. Some portions of the format will vary depending on which option you choose. In all attacks, the standard 1-3 star system will be used.

    1v1

    • Each participant will have two designated bases (yes, two) that they will bring to war. These will be selected prior to looking for a match so that they cannot be changed during preparation time.
    • 30 minute preparation time, in which user has the ability to select clan castle troops. Again, to encourage faster game play, these units are simply selected without training time or cost, and are then placed in their castle based on that user's troop levels.
    • The battle timer is set to one hour. Again, the purpose of this is for a quick battle with another user, and as a result these are intended to be short.
    • When building an army, the user selects his troops and spells, again with no training time or cost.
    • Each user has two attacks, meaning that they will have one chance to attack each of the opponents bases. Standard scoring and tie breakers currently used in war will apply here.


    2v2

    • Teams are created by joining up with a teammate in your clan.
    • Each participant will have two bases that they will bring to the battle. Again, these are selected prior to searching for a match.
    • 30 minute preparation time, same as for the 1v1 battles.
    • Battle timer is set to two hours.
    • When building an army, the user selects his troops and spells, no training time or cost.
    • Each participant has two attacks. There will be 4 bases on each side since each person will be bringing two defensive layouts to the battle.

    5v5

    • Teams are creating by joining up with other teammates in your clan.
    • Each participant will have one base that they bring to the battle. These are selected prior to searching for a match.
    • 30 minute preparation time (or 1 hour). Clan castle troops again are selected by the defender so that they aren't able to obtain higher level troops from a clan mate, but rather they must select from the troop levels that they have upgraded.
    • Battle timer is set to 4 hours
    • Similar to the other battle types, the user selects his troops and spells for his army, no training time or cost
    • Each participant has two attacks.


    Since none of these battles will cost any resources, the rewards for winning would be minimal. The whole idea for this is to not promote another method for obtaining resources, but rather a new game mode where clashers can compete with each other.

    Some may ask, if this doesn't have any monetary value involved for Supercell (with no gemming, resources spent, etc..) why would they spend so much effort creating such a massive game mode? The answer is simple: games are only enjoyable for people for a certain amount of time. As is such with all video games, whether it be mobile, PC or console, it's inevitable that at some point a gamer will move on to the next, new flashy game that comes out if they begin to tire of their current game(s). This mode will offer an immense amount of content for each user since they are able to compete in a new way as many (or as few) times as they would like. It's a new way for clashers to show off their capabilities with the troops they've spent such a long time upgrading.

    This type of game mode also has a lot of things that could be expanded upon. Leaderboards and rankings could be implemented between clashers at each town hall level. This is easier to imagine with the 1v1 battles, where people at similar stages of the game could be shown on a leaderboard. They are only competing with others that are near their defensive/offensive strength, and thus there wouldn't be TH9's competing on a leaderboard with higher town halls.

    Let me know if you have any thoughts or suggestions. This is mainly a rough draft for the ideas that I have, and if it's an idea that proves to be popular amongst the community, we could certainly edit some of the format if other suggestions prove to make more sense.

  2. #2
    Senior Member GreatGamer's Avatar
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    Sounds like a really great idea, I would love to see this implemented.
    Level: 119 - Clan: Royal Chaos - Position: Leader - IGN: RNLx Warlord
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  3. #3
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    Quote Originally Posted by GreatGamer View Post
    Sounds like a really great idea, I would love to see this implemented.
    Thanks! One thing I really like about this idea is that it's a competitive game mode where bunnies won't have the advantage in the 1v1 or 2v2, simply because you can't waste an attack to scout. It's one reason why I think changing the 5v5 settings to "one attack per player" may be a potential change I could make to the format. Either that, or I could keep it consistent and have each player bringing two defensive layouts and having two attacks, since that may be more fun rather than only attacking once in the battle.

  4. #4
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    Read it all....awesome!!

    I think it should be called a skirmish -- reason -- because a skirmish is "an episode of irregular fighting or unpremeditated fighting, especially between small or outlying parts of armies or fleets" in other words, small parts of bigger clans.



    Extra feature to add to your epic competition idea:

    On the leader board, players are ranked according to the number of points/stars they have accumulated so far from these 1v1, 2v2, or 5v5 skirmishes, for each th lvl, and if you think you are good enough, you can 'challenge' the top player for your th lvl!

    They would be grouped by th lvls only: only th 10s could battle other th10s; th9 v th9, etc...

    Say you are th9 (like me), and you had accumulated 150 stars from these skirmishes and the top th9 player has gotten 195 so far, you could tap his/her name and hit "challenge *player name*" and if they accept, you will be in a skirmish with them to see how you do
    max defense th9 -- pushing walls
    mid defense th9 -- pushing defenses -- throwing elixir at walls
    mid defense th7 -- pushing offense
    mid defense th7 -- pushing offense
    "Why is the rum ALWAYS gone?.....Oh, that's why."

  5. #5
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    Quote Originally Posted by TimothyH97 View Post
    Read it all....awesome!!

    I think it should be called a skirmish -- reason -- because a skirmish is "an episode of irregular fighting or unpremeditated fighting, especially between small or outlying parts of armies or fleets" in other words, small parts of bigger clans.



    Extra feature to add to your epic competition idea:

    On the leader board, players are ranked according to the number of points/stars they have accumulated so far from these 1v1, 2v2, or 5v5 skirmishes, for each th lvl, and if you think you are good enough, you can 'challenge' the top player for your th lvl!

    They would be grouped by th lvls only: only th 10s could battle other th10s; th9 v th9, etc...

    Say you are th9 (like me), and you had accumulated 150 stars from these skirmishes and the top th9 player has gotten 195 so far, you could tap his/her name and hit "challenge *player name*" and if they accept, you will be in a skirmish with them to see how you do
    Glad you like the idea. The name "Battle Arena" was simply a generic title I gave this, so glad to hear a new idea for a name. Regarding the leaderboard and ability to challenge people, I think that's a phenomenal idea. I can only imagine how much fun I would have challenging others, especially going against some of the top guys at my TH level to see how I would fare against them.

  6. #6
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    Giving this thread one bump, I'll make sure not to do this again to avoid artificially promoting my idea. Just would like to see if this type of idea gains any traction within the community.

  7. #7
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    I only read as far as 1 v 1.. and I already like it quite a lot..

    Frankly, I wouldn't even mind spending some gems (maybe 20 gems per match) to have a go at this.

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