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  Click here to go to the first staff post in this thread.   Thread: Balancing Blog Series: March 2016 Update

  1. #331
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    First time I've ever been excited for an update. I think this one will be the best ever, a lot if what they are doing really did need done. This is great he sc

  2. #332
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    Heroes are now the bottleneck by a huge margin

    Super psyched about the spell time reduction. I have to think the next step is heroes. If there truly is a focus on increasing the ease and speed of play then reducing hero regen times should be next. Frankly, given the reduction in spell brew times, they should be reduced by half or more. Currently, a max hero and 3-4 spells take about the same time. I hope they adjust hero regen to keep that constant.

    edit: I miss read this as spells would be reduced by 20 minutes not all be 20 minutes. Stupid I know.
    Last edited by fieldofdreams; March 17th, 2016 at 04:13 PM.

  3. #333
    Senior Member Khashiff's Avatar
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    Quote Originally Posted by bigzac View Post
    I disagree, the valks are getting massive buffs. They were lacking massively in the DPS department, well, the correct term would probably be "effective dps". When you had a glob of them, odds are at least half of them were never doing any damage due to their wind up time. This will increase their overall DPS, and allow them to be slightly more spread out. Just support them with a heal spell or the GW or whatever and their HP won't even matter that much.
    I agree, huge buff. The only problem I had with valks was the long delay between swinging that powerful axe. Now the attack speed increases as well as the damage output. And I don't think they will drastically decrease the health. Maybe just a bit




    You gown learn today!!!!

  4. #334
    Banned aur0ra85's Avatar
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    I don't feel it's going to change much at this time. Most CC's on a decent base couldn't be lured anyway.

  5. #335
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    Best thing they've ever done. I hope EQ is next!

  6. #336
    Forum Hero JFSoul's Avatar
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    Lots of Info in Balancing Blog--But I Like This Part the Best

    "Rather than only waiting for major updates, we'll be regularly addressing offense/defense balance, troop viability and more, with the goal of keeping attacks interesting, exciting and rewarding of player skill. We especially look forward to improving the dev team's communication to players with this effort!"

    Communication wasn't horrible but it was less than perfect imo. So I'm glad to see this is an area they will try to improve.

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    "The two most powerful warriors are patience and time." Leo Tolstoy





  7. #337
    Forum Superstar ElfLiya's Avatar
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    Quote Originally Posted by Anoushka[Supercell] View Post

    ☆☆☆ Additional change log ☆☆☆


    War:
    • New stat "War win streak" in Clan profile shows how many consecutive Clan War wins a Clan currently has
    well i just lost today >_< anyways i'll be waiting to see that "new troop" my personal favorite new troop hope the graphics is ready for the sneak peaks


    dual abilities? yeah! keeps your weapons heavy

  8. #338
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    I think you mean lvl 4 hound. But there is also a rumor(from SC Staff) about a new DE troop in the update for TH10+.
    Nerf Herder - Clan LVL 9 Tag #8URJ2R8
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  9. #339
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    Strangely, if anything, at TH9, Level 4 Valks are currently a little OP in my opinion. I use Valks in the vast majority of war attacks. So to hear that they are getting a buff... is surprising.
    I can only guess that the Buffed Archer Towers/Wiz Towers will address this balance.

    With the reduced 30 secs (I don't agree with this at TH10 btw) and the nerfed poison spell, it looks like TH9 is getting back some balance.... now lets hope TH10 gets the same!
    Clan Name : SOUTH WEST 45, Clan Tag : #90LP2PL. Highest Win Streak 12!
    Clan Details : Established 2012! Adult, English speaking International Level 18 War Clan (twice a week). Recruitment Thread : https://forum.supercell.com/showthre...10-s-to-TH12-s My Spec : TH13.

  10. #340
    Goonerwinone
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    Diversity again,

    Quote Originally Posted by JustGreat View Post
    First how did you get the info about the nerf ?

    As for my opinion, I find it good the way it is, no need to nerf a poison spell.
    Quote Originally Posted by JustGreat View Post
    Where did you get this information from ?

    If they want to nerf the poison, then it will be better to remove, keep it as it is, or remove it.
    From here.

    http://forum.supercell.net/showthrea...ch-2016-Update

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