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  Click here to go to the first staff post in this thread.   Thread: Balancing Blog Series: March 2016 Update

  1. #271
    Super Member Mendicus's Avatar
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    Quote Originally Posted by HamzatHoxcho View Post
    still cant use heroes for war during upgrade why? WHYYY????????
    Because it is their big money maker. If you ran a company, would you make your biggest selling product free? No you would not, nor can we expect supercell to do the same.

    90% of the gems I buy in this game go towards hero upgrade time.
    Last edited by Mendicus; March 17th, 2016 at 02:58 PM.

  2. #272
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    Quote Originally Posted by gutodh View Post
    It's going to be great, finally gonna require some strategy instead of dropping 2 poisons until the dragon is dead
    At the same time, I built a base with an unlurable CC... it never happened to me to have my CC lured and killed with a poison. In my opinion this change was not necessary for people who were able to build their bases correctly.
    IGN: Steph - TH 13 - LVL 263 - 2B+ GG/EE - Max cups: 5694 - BK 75 AQ 75 GW 50 RC 20
    300/300 LVL 14 Walls

  3. #273
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    You must not be a TH10

    Otherwise, you wouldn't like it.

  4. #274
    Forum Veteran o0oAnnyo0o's Avatar
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    30 second reduce

    Well, most people would jump in and say... wait until the update come out. But this one, we don't need to, do we?

    TH11 update come with a bigger maps. More walls to TH10 one update before that. The map increased by 20%. Yes, not a little, but 20%. War attack at higher level have to be divided into phase because of the "extra" defense and EA. That 30 second is so needed in order to 3* TH11, and even TH10 also.

    SC is trying to rewarding "safe" gowisomething attack to guarantee 2*. Yeah. Who care about times when you only need 2*. But in 3* attack, you get the risk of 99% 1*. People would much less likely to risk running out of time on higher lv war. This is a terrible mistake. Maybe, 3m for TH9 and below, and 3:30 for TH10+ ? Would that solution be a compromise?

    Max TH11- Asian Beauty provider in the US- http://www.meowmeowcastle.com/
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  5. #275
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    agree with the poison nerf... finally they did something right..

  6. #276
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    I'm fine with it

    I think it still is useful but not as powerful. But the witches!! and the inferno boost. Come on...

  7. #277
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    Love it cc was just a formality!now drag loons are back!

  8. #278
    Forum Veteran o0oAnnyo0o's Avatar
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    Quote Originally Posted by Aeaswen View Post
    Otherwise, you wouldn't like it.
    pretty much sum it up.

    Max TH11- Asian Beauty provider in the US- http://www.meowmeowcastle.com/
    Three Stars Attacks Series- Learn to 3* max TH11, TH10 & TH9- Subscribe here

  9. #279
    Senior Member therealsloppyoctopus's Avatar
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    I think it's too soon to change back to 3 min. We just got 330 a couple months ago and I love having the extra 30 seconds. I don't feel rushed and with all the extra buildings and village area I think it was a great addition. So fail there in my opinion.

    Poison spell needs to be tweaked if troops are just gonna leave the radius. It needs to work faster or have a larger radius, cause it already does damage over time. So you either just have to spam troops to keep them in the radius which is just as lame as them waiting to die, or not bother with the spell at all.

  10. #280
    Cowboy Holps's Avatar
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    I actually missed you guys. Not as much as I miss Knight Rider but close.
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    I'm trying to picture the complaint threads because this is a sensible and proportionate idea...Do you think this would be enough to bring the 'Clash is Dead' crowds out of their caves? I miss them.


    By the way did I mention that me and Jesus are now both Superstars?
    Last edited by Holps; March 17th, 2016 at 03:00 PM.




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