Making your cc hard to pull will become popular again. Just remember to poison the pups, not the lava!
Making your cc hard to pull will become popular again. Just remember to poison the pups, not the lava!
Agree, will bring back diversity in defending cc's and make the art of the lure relevant.
Playing since December 2012
Accounts: JFSoul; Colin's Fury; JS Navy; 5 TH10/9s
"The two most powerful warriors are patience and time." Leo Tolstoy
This is just one 'checkbox' among many within the whole Matchmaking algorithm, and it is a small one compared to others.
If your clan has won 5 in a row, it can still easily match a clan that has lost 5 in a row, especially if the other major matchmaking factors are comparable within the 2 clans.
Clan Name : SOUTH WEST 45, Clan Tag : #90LP2PL. Highest Win Streak 12!
Clan Details : Established 2012! Adult, English speaking International Level 18 War Clan (twice a week). Recruitment Thread : https://forum.supercell.com/showthre...10-s-to-TH12-s My Spec : TH13.
I am one who believes that strategy is crucial in this game. I also believe that the game can become stale if SC doesn't change things up every now and then. Having to develop new strategies should be looked at as something good instead of "they broke the game for me".
I like the attack nerf to 3 minutes. I also like the changes to how CC troops will act against poison.
I look forward to see how matchmaking will be.
So rather then being negative about change, embrace it and adapt
Thanks SC
CoC - TH 10 - AQ 25 - BK 25
I know why they did it. But the poison spell does damage over time, you don't get the full impact of the spell immediately. As we all know, troops never stand still and will leave the radius to follow your troops. I think this is gonna kill the poison spell completely and make it pretty much useless. Especially against dragons. It takes way too long for the poison spell to kill dragons or any other high HP level troop already. Granted you could keep dropping barbs to keep them in the circle. But that's jut a waste of troop space in my opinion. Better off just using some wizzies to just finish off the troops and not even bother with a poison at all.
Without adjusting the DPS level or time of effect they have ruined this spell. Hopefully I'm wrong.
Granted it is kinda boring watching the spell work while doing nothing. I used that time to plan out my attack more. I use earthquake spells to open up the walls. While the poison was doing its thing. It gave me another chance to look over the base and plan my attack.
Do you think the EQ spell deserves a nerf too?
"That's simply.....
.....the way Clash of Clans is meant to be played"
-♥♥♥♥♥♥cell
First, I'd like to say I'm glad to see a more proactive approach in addressing the community.
Some of these changes sound like great ideas, and some seem a bit questionable, so we will have to wait and see like usual. I'm happy Valkyries, cc troops, and X-bows will become a viable part of the game again and that they are putting some focus on our ability to defend attacks. My concern is that SC obviously didn't learn much from their last attempt at making sweeping changes to the game. We are now seeing spell times drastically reduced... What effects will this have on cloud's in high trophy play? It seems with each fundamental change they make, the game loses another piece of it's identity.
Last edited by UnBreakTheGame; March 17th, 2016 at 02:56 PM.