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  Click here to go to the first staff post in this thread.   Thread: Balancing Blog Series: March 2016 Update

  1. #251
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    Making your cc hard to pull will become popular again. Just remember to poison the pups, not the lava!

  2. #252
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    Quote Originally Posted by bRev0x View Post
    Revenges now give star bonus and leagues bonus !

    3 years to settle in the game !!! OMG finally.... it's so obvious..

    /applause
    Yep, However good luck finding someone without a shield. Thats the bigger issue. It's a welcome change, but i do NOT see it being used very often due to the new shield system, and people always being online or having a shield.

  3. #253
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    Quote Originally Posted by smolson View Post
    Nice massive list of changes. Hard to take it all in and predict how it will work together and change the game overall. Personally I was a fan of the extra 30 seconds but I'll live without it.

    I've been asking for the reduced spell time for quite awhile so that's nice as well.

    This should be very interesting once released. I'm sure there's going to be a lot of complainers since people seem to beg for change but then resent it at the same time. Have patience everyone, just sit back and enjoy the ride. That doesn't mean you shouldn't try and provide helpful feedback.
    Always the voice of reason in a dark and dreary world.

    Take the advise given above-sit back and relax and see how it plays out. At this point there is no constructive criticism to give as none of us have experienced the game play with these changes in effect.

  4. #254
    Forum Hero JFSoul's Avatar
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    Agree, will bring back diversity in defending cc's and make the art of the lure relevant.
    Playing since December 2012
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    "The two most powerful warriors are patience and time." Leo Tolstoy





  5. #255
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    Quote Originally Posted by J1R0 View Post
    Come on Supercell, you can't give us 30 more seconds for attacks, so we design more creative and long attacks and then remove those 30 seconds.

    Nerfing Queen Walk is already going to ruin so many 3 star attacks. Removing 30 seconds means that a lot of attacks that involve spell at the start, like double poison to take out CC troops, long killsquad attacks (I thought you were in favour of killsquads o.O) and mass dragon attacks are now going to be ruined and end up in 99% 2 stars or even 1 star if it's hogs.

    Are you trying to ruin attack strategies and make everybody do the same unoriginal attacks? Everybody using quick 2 star attacks like gowipe? That is boring. I hope the new troops deliver and are going to open again more 3 star strategies, because this UNbalancing changes are going to limit them a lot.
    maybe supercell want you to upgrade your walls

  6. #256
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    Quote Originally Posted by Mendicus View Post
    . The other thing I do not like, is being matched by recent war record. I really do not think that is needed. OneHive recently lost six wars in a row, but I do not think it would be needed to pair them up in war with a clan with a similar record, nor do I think my clan needs pairing with Clashheads. .
    This is just one 'checkbox' among many within the whole Matchmaking algorithm, and it is a small one compared to others.
    If your clan has won 5 in a row, it can still easily match a clan that has lost 5 in a row, especially if the other major matchmaking factors are comparable within the 2 clans.
    Clan Name : SOUTH WEST 45, Clan Tag : #90LP2PL. Highest Win Streak 12!
    Clan Details : Established 2012! Adult, English speaking International Level 18 War Clan (twice a week). Recruitment Thread : https://forum.supercell.com/showthre...10-s-to-TH12-s My Spec : TH13.

  7. #257
    Forum Elder MJPB's Avatar
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    I for one am looking forward to the new update ...

    I am one who believes that strategy is crucial in this game. I also believe that the game can become stale if SC doesn't change things up every now and then. Having to develop new strategies should be looked at as something good instead of "they broke the game for me".

    I like the attack nerf to 3 minutes. I also like the changes to how CC troops will act against poison.

    I look forward to see how matchmaking will be.

    So rather then being negative about change, embrace it and adapt

    Thanks SC
    CoC - TH 10 - AQ 25 - BK 25

  8. #258
    Senior Member therealsloppyoctopus's Avatar
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    I know why they did it. But the poison spell does damage over time, you don't get the full impact of the spell immediately. As we all know, troops never stand still and will leave the radius to follow your troops. I think this is gonna kill the poison spell completely and make it pretty much useless. Especially against dragons. It takes way too long for the poison spell to kill dragons or any other high HP level troop already. Granted you could keep dropping barbs to keep them in the circle. But that's jut a waste of troop space in my opinion. Better off just using some wizzies to just finish off the troops and not even bother with a poison at all.

    Without adjusting the DPS level or time of effect they have ruined this spell. Hopefully I'm wrong.

    Granted it is kinda boring watching the spell work while doing nothing. I used that time to plan out my attack more. I use earthquake spells to open up the walls. While the poison was doing its thing. It gave me another chance to look over the base and plan my attack.

  9. #259
    Forum Elder noobishnoob's Avatar
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    Do you think the EQ spell deserves a nerf too?

    "That's simply.....


    .....the way Clash of Clans is meant to be played"
    -♥♥♥♥♥♥cell

  10. #260
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    First, I'd like to say I'm glad to see a more proactive approach in addressing the community.

    Some of these changes sound like great ideas, and some seem a bit questionable, so we will have to wait and see like usual. I'm happy Valkyries, cc troops, and X-bows will become a viable part of the game again and that they are putting some focus on our ability to defend attacks. My concern is that SC obviously didn't learn much from their last attempt at making sweeping changes to the game. We are now seeing spell times drastically reduced... What effects will this have on cloud's in high trophy play? It seems with each fundamental change they make, the game loses another piece of it's identity.
    Last edited by UnBreakTheGame; March 17th, 2016 at 02:56 PM.

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