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  Click here to go to the first staff post in this thread.   Thread: Balancing Blog Series: March 2016 Update

  1. #1241
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    3 min and 30 sec needed for farming

    "All levels:

    • Battle time limit reduced to be 3 minutes per attack once again
    In the TH11 update, we played a bit too cautious with the battle time limits. There were three main reasons why we changed it to 3 minutes and 30 seconds: the play field was expanding, the number of buildings and/or walls had been increasing over many Town Hall levels, and the Eagle Artillery could be tackled by tactical pre-strikes. However, monitoring the situation post-update, it turned out the extra 30 seconds of battle time wasn't really needed. Bringing the time limit back to 3 minutes will help bring back shorter and tighter battles for all players, and was especially requested by the war community."

    We need the extra time in farming. Can we please still have the 3 min and 30 sec for farming? And 3 minutes for wars (if you want the 3 minutes for war)?

  2. #1242
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    Quote Originally Posted by Vladn View Post
    "All levels:

    • Battle time limit reduced to be 3 minutes per attack once again
    In the TH11 update, we played a bit too cautious with the battle time limits. There were three main reasons why we changed it to 3 minutes and 30 seconds: the play field was expanding, the number of buildings and/or walls had been increasing over many Town Hall levels, and the Eagle Artillery could be tackled by tactical pre-strikes. However, monitoring the situation post-update, it turned out the extra 30 seconds of battle time wasn't really needed. Bringing the time limit back to 3 minutes will help bring back shorter and tighter battles for all players, and was especially requested by the war community."

    We need the extra time in farming. Can we please still have the 3 min and 30 sec for farming? And 3 minutes for wars (if you want the 3 minutes for war)?
    what is wrong with you?

  3. #1243
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    Quote Originally Posted by Cliffy416 View Post
    Might already be here just wanted to put it out there if it isn't already. Thinking around 1 h for max heros

    Cliffy
    absoultely agree.. if we're preparing a full army with reduced spell time, we'll need to wait for the heroes to regen anyways which defeats the purpose of reducing spell time

  4. #1244
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    Quote Originally Posted by tinman610 View Post
    I predict a new loot shortage. With the strengthening of defensive structures and weakening of some troops and reduction in attack time and nerfing of poison, etc. there will be fewer successful attacks which means less loot won per attack. Total loot will thus decrease.
    If there are less successful attacks, that means there will be MORE loot for those with the skill to take it, not less.

  5. #1245
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    I wish the 30s would remain for th10+. Helps a lot with 3* potential.

    Troops fleeing poison worries me a bit but I trust sc will work it out to where poison isn't useless.

    Skels not triggering traps might be the death of witches at th9. Already pretty useless, now will be obsolete.

    Everything else seems great so far. Praying that the supposed haq nerf isn't coming.

  6. #1246
    Senior Member AmineYa's Avatar
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    valkys

    they needed more hp and not more dps .
    valky have 24 speed and they go between building .
    so they are always way in front than the tank troupes wich result of defences targetting them .
    a ded unit dont do any dmg ... boosting dps and reducing hp is a joke
    now even people that use them as part of their killsquad will drop the valks . because they will need tu use an extra spell to keep them alive to do the same work they used to do before this * buff*
    The healer has so much arm fat she can't lift her arms. So she can only heal ground troops.

  7. #1247
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    Updates made war a challenge again

    Double poison at beginning of every raid was becoming boring. I like the idea of having to actually use some skill to kill castle troops. I will admit I loved the extra 30 seconds but it did make the game a little to easy to 3 star at TH9S. As a TH10 I was also getting a lot more 3 stars, even on raids I messed up on. Going back to 3 minutes will really nerf GOWIPE, which will help our clan because we never use it and the extra time allowed for 3 stars with that attack. I would say the 3 min attack time was also a way to nerf queen walks.
    Valks getting buffed is great since I use a lot of valks in war versus cored multi infernos.
    Last edited by WastingGems; March 19th, 2016 at 12:04 PM.

  8. #1248
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    Already hard enough to 2 star a max th11, now my mass witch army will be useless. All the balances nerf offense except valk's.

  9. #1249
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    Quote Originally Posted by alisj99 View Post
    absoultely agree.. if we're preparing a full army with reduced spell time, we'll need to wait for the heroes to regen anyways which defeats the purpose of reducing spell time
    Maybe the purpose of reducing spell time was to induce cheapos to buy more gems to boost heroes?

  10. #1250
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    Quote Originally Posted by Alexchok View Post
    Maybe the purpose of reducing spell time was to induce cheapos to buy more gems to boost heroes?
    very good piont

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