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  Click here to go to the first staff post in this thread.   Thread: Balancing Blog Series: March 2016 Update

  1. #1171
    Super Member Nitecrawller's Avatar
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    Witches Worthless at TH10

    This is probably the 3rd or 4th nerf on witches since the release of TH11. SC created an imbalanced TH11 with OP lvl 3 witches. There only answer since then has been to go on a series of nerfs centered around the witch, which has now made it very very weak at TH10. It might have balanced TH11 but now TH10 has to pay the price for their mistakes. Does SC test the effect of nerfs on other TH levels? Probably GOWIPE is the only thing left to do at TH10 now

  2. #1172
    Millennial Club DanielRomanski's Avatar
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    Quote Originally Posted by Doombird View Post
    GoWiPe for you is a precision attack.
    No I build my armies for what the base calls for. If my troops need to be funneled or if I need to eliminate a structure that would cause my attack to fail, be it a ground or air attack I build the troops to give me the best opportunity to succeed. I don't send 1 troop in tanked by healers to wipe out half a base cc and defending heroes.
    Buff Air troops #UPUPandAWAY

    https://youtu.be/5akEgsZSfhg

  3. #1173
    Senior Member therealsloppyoctopus's Avatar
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    The extra 30 seconds should stay for all levels simply because the village area is bigger. People are able to spread the bases out more.

    And there is a penalty already for attacking lower townhalls. It's called a loot penalty, we don't need a time penalty on top of that.

    The 30 secs added was one of the best moves they've made and taking it away is a big mistake.

    If someone can post a link to the war community threads making good cases against it I'd love to read it. I've been on this site since the TH11 update and never seen one complaint about extra time to attack.

  4. #1174
    Super Member ribeye's Avatar
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    Everyone is against this because of war stars? What about when someone hits your base and at 3:01 starts blasting on your DE? You could have saved DE with less time. Most of my raids are over in a couple of minutes so for raiding I don't think it matters. It kind of nerfs the QW/SQ without actually nerfing it.

    In war it rewards a good base design. If everyone plays by the same rules then that late 3rd star is only a high percentage 2 star. Your enemy has the same problem. Makes it more interesting.

  5. #1175
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    Totally agree

    Quote Originally Posted by Dmac74c0c View Post
    As a th10 the added 30 secs has brought new life to the game being able to 3* other th10s with ground attacks instead of risking a failed attack by air in clan wars. Taking that time away now is a disaster for th10+ and again pushing the war game for ppl to sit at the th9 level. Keep the 3 mins 30 secs attack time for th10+, there is no challenge in a 2* war game.
    I've been so close to so many triples with my queen finishing up just short by like 6, or 7 seconds. Now with -30 seconds at th10 I don't have a chance at that three star. Please make the battle 3m30s if you're attacking a th10, th11 base.

  6. #1176
    Pro Member Emaheevul's Avatar
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    Quote Originally Posted by Nitecrawller View Post
    This is probably the 3rd or 4th nerf on witches since the release of TH11. SC created an imbalanced TH11 with OP lvl 3 witches. There only answer since then has been to go on a series of nerfs centered around the witch, which has now made it very very weak at TH10. It might have balanced TH11 but now TH10 has to pay the price for their mistakes. Does SC test the effect of nerfs on other TH levels? Probably GOWIPE is the only thing left to do at TH10 now
    EWWWW GoWiPe...... I will quit clash before I use GoWiPe again.
    Quote Originally Posted by Roynice152 View Post
    How did you get a queen at TH8.5? The queen is available at TH9
    Quote Originally Posted by chugger93 View Post
    I'm a max th11 and my valks are still lvl1.......
    Quote Originally Posted by tallas13 View Post
    I only talk down to people who refuse to listen. If me being one of the top 10 barchers, in total gain, in the world doesn't let him believe me, then nothing will.
    Quote Originally Posted by tallas13 View Post
    Just so we are clear, I still stand by that claim.

  7. #1177
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    Heading to th10 soon and I'm feeling the same way as OP. Gowipe is a safer two star strat, golaloon is pretty risky too. Really enjoyed hogowiwi in th9, that strat will be way harder to pull off in th10.

  8. #1178
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    Quote Originally Posted by Nitecrawller View Post
    This is probably the 3rd or 4th nerf on witches since the release of TH11. SC created an imbalanced TH11 with OP lvl 3 witches. There only answer since then has been to go on a series of nerfs centered around the witch, which has now made it very very weak at TH10. It might have balanced TH11 but now TH10 has to pay the price for their mistakes. Does SC test the effect of nerfs on other TH levels? Probably GOWIPE is the only thing left to do at TH10 now
    Dunno about worthless.. It's a bit early to pull out the torches and pitchforks. It'd be nice if, in tandem with the Larry trap nerf, witches were buffed slightly, so they don't advance so quickly.

  9. #1179
    Senior Member therealsloppyoctopus's Avatar
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    I'm kinda tired of the nerf on witches too. They are super expensive for a reason. A full witch army is like 7000 dark or something.

    The thing is some troops should be strong and powerful. This nerf trend needs to end soon.

  10. #1180
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    Quote Originally Posted by DanielRomanski View Post
    No I build my armies for what the base calls for. If my troops need to be funneled or if I need to eliminate a structure that would cause my attack to fail, be it a ground or air attack I build the troops to give me the best opportunity to succeed. I don't send 1 troop in tanked by healers to wipe out half a base cc and defending heroes.
    You probably don't send THAT 1 troop followed by healers because you either don't have that 1 troop yet or do not have it at a level that can wipe half the base. Also, its not like QW works on all bases. QW users are selective of the bases they attack, but those against it act as if it can destroy any layout.

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