View Poll Results: Do you like this idea for the Dwarf?

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  • Yes!

    34 50.75%
  • No

    8 11.94%
  • Maybe if it was tweaked

    25 37.31%
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Thread: New Troop: Dwarf

  1. #31
    Junior Member
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    Quote Originally Posted by Tigershark200 View Post
    The Dwarf idea is pretty good but I suggest to unlock it at th10 because it might be op for getting town-hall but good for the hardest bases to get the two star. You should decrease DPA and increase just a little bit the th HP but keep the 2x damage to the wall. If you think about it, the Dwarf is a mix of a Pekka and Valkyrie because he might be to strong but with lower heath, goes for any ground target, and occupy the same housing spaces as the the Valkyrie. The idea has its pros and cons.
    I agree. Unlocked at TH10. I might lower the DPA, but TH10 is pretty strong, so maybe not...
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  2. #32
    Senior Member TBNR's Avatar
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    Quote Originally Posted by Tigershark200 View Post
    The Dwarf idea is pretty good but I suggest to unlock it at th10 because it might be op for getting town-hall but good for the hardest bases to get the two star. You should decrease DPA and increase just a little bit the th HP but keep the 2x damage to the wall. If you think about it, the Dwarf is a mix of a Pekka and Valkyrie because he might be to strong but with lower heath, goes for any ground target, and occupy the same housing spaces as the the Valkyrie. The idea has its pros and cons.
    I think it should be at TH11 if anything... TH10 JUST got a new troop...
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  3. #33
    Trainee
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    Nice idea

    Hey I love that troop but there is only one thing I would modify:
    make him not targeting town hall afther 50% that makes him too op.
    Otherwise I like the it.

  4. #34
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    Oh also I think we should make a new defence to counter it.
    like maybe a cannon sort of thing that shout spells. It's just a thought do.

  5. #35
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    Quote Originally Posted by Zach2326 View Post
    Oh also I think we should make a new defence to counter it.
    like maybe a cannon sort of thing that shout spells. It's just a thought do.
    Ya, I don't know about a new defense...
    Quote Originally Posted by Me
    Clash... or die trying.

  6. #36
    Fresh Spawn
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    perfect

    It is a very original idea
    It should be a dark troop

  7. #37
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    Quote Originally Posted by helliminator View Post
    It is a very original idea
    It should be a dark troop
    It is a dark troop. Thanks
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  8. #38
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    More thoughts?
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    Clash... or die trying.

  9. #39
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    Does anyone have any suggestions?
    Quote Originally Posted by Me
    Clash... or die trying.

  10. #40
    Centennial Club Seahawks123428's Avatar
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    Quote Originally Posted by flippclash View Post
    ** Please say why you voted the way you did and give suggestions for what I can change. I am open to changing any part of the Dwarf if you suggest it. Thanks!

    This has probably been mentioned before, but I really like this idea. I got the idea watching Lord of the Rings.


    Name: Dwarf

    Summary: The Dwarf uses his sledgehammer to crush buildings and troops. He is slow in movement and attack, but he is smart enough to avoid traps. Once 50% of the village is destroyed, the Town Hall becomes his favorite target and he attacks it. His biggest weakness are Wizard Towers, which do 3x damage on the Dwarf.

    Appearance:



    Statistics:

    Level
    DPA
    Hitpoints
    1
    400
    510
    2
    475
    560
    3
    550
    620
    4
    600
    700
    5
    650
    780

    Preferred Target
    Attack Type
    Housing Space
    Training Time
    Movement Speed
    Attack Speed
    Dark Barracks Level Required Range
    Any (Town Hall)
    Melee (Ground only)
    8
    20m
    14
    3s
    7 1 tile

    Offensive Strategies:

    • Hold back on deploying him until 50% of the base is destroyed to try to get a two star.
    • Use many of the Dwarf to take out the Town Hall.
    • Clear out a way for wall breakers so that the Dwarf can get to the Town Hall easier.
    • Use meat-shield troops to distract the defenses from the Dwarf.
    • Use poison spells to kill CC Dwarves.

    Defensive Strategies:

    • Place the Town Hall as close to the center as possible, and inside the walls.
    • Put Wizard Towers on all four sides of your base to get Dwarves from any side.
    • Put Wizard Towers close to your Town Hall.
    • If a Dwarf is in your clan castle on defense, it will automatically attack any enemy Dwarves, but at 0.5x damage.


    Army Compositions:


    • GoWiPeDwa - Use the Golems, Wizards, and Pekkas to get 50% then deploy the Dwarves to get the Town Hall.
    • GiHeDwa - Use Giants and half of the Healers to distract the defenses and then put Dwarves behind them. Then, when you get 50%, deploy the rest of the Healers to help the Dwarves get to the Town Hall.
    • GoHogWiDwa - Send Golems in to distract the defenses and send Hogs to destroy them. Then use Wizards to clean up and get a 50%. Finally deploy the Dwarves to get the Town Hall.

    This would be cool because it is the only troop that would attack the Town Hall. Thank you for reading! Clash on everyone!
    isnt the reason we have troops go to the center to get the town hall and 50%
    Last edited by Seahawks123428; April 22nd, 2016 at 10:00 PM.

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