Just upgraded to th6 and how is my new design?![]()
Just upgraded to th6 and how is my new design?![]()
Last edited by NoobieHasGotSkillZz; March 15th, 2016 at 04:52 PM.
Hmmmm ur gold storages are exposed and its not necessary to protect barracks, spell factory
This base breaks almost all of the fundamental rules of base building that I can think of: zero internal troop funneling; layered walls; trash buildings on the inside of the base; basically walls are useless as there is only 1 compartment, which means that a single wb will open up your ENTIRE base; useless and abysmal trap placements; uneven air dps coverage; and stacked collectors. No offence, but I think it would be better if you re-designed an entirely new base from scratch. Perhaps you may find this thread useful, as it highlights the basic fundamentals and guidelines to adhere to when designing a base: http://forum.supercell.net/showthread.php/220671-A-Beginner-s-guide-to-base-building-The-Dos-and-Don-ts-of-making-a-base%28w-pics%21%29
Last edited by TheUnfazed; March 16th, 2016 at 11:26 AM.
Don't use doubled or tripled walls.
I sorted everything out now and looks pretty neat. https://imgur.com/CpuJmGE
Last edited by NoobieHasGotSkillZz; April 22nd, 2016 at 06:34 PM.
I feel like this base is made by a 10 yrs old. Terrible design, Gibarch will destroy this base in an instant.
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I would suggest for you to make better use of the walls, this base is easily 3 * because of the simple one contraption walls design, i suggest you shield 3 buildings in one walls contraption and dont use walls as used at north of base, also make base more circular as it will create a balance point for attacking and not make places weaker than others