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Thread: Healer Queen Nerf Rumors/Leak

  1. #1
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    Healer Queen Nerf Rumors/Leak

    I would like a reply from a DEV on this! I have spent an year investing all my precious time getting my queen to 20+ and getting to maxed th9! I do all this so that I can do 3 star Hybrid War Attacks and Farm Dark Elixir with my high level queen! and now the nerf thing is up again! You guys listen to some whinning noobs who do not know how to design a base and then complain about being attacked by queen walks and all! IT IS NOT OP! It is actually harder than gowiping which by the way a no brainer can pull off! As far as farming goes , A queen charge/walk is no more effective than a gowipe! A gowipe can easily and I mean easily get you all the loot and trophies at TH9 at least! So I say if you're nerfing healers , you might as well just erase them altogether from clash of clans! You guys have no idea what it takes to get your heroes up! Nerf everything then! Gowipe is a lot easier to pull off than a SuperQueen Dark elixir farming raid! Please do not listen to noobs all the time! Give them lessons on base building instead of slapping your loyal player base with nerfs like this! It's not easy to quit this game since you have given it so much of your precious time so please at least make our experience better or at least let it be the way it is rather than making it bad!
    Last edited by Ark0307; March 15th, 2016 at 02:40 AM.

  2. #2
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    Agreed, SC has no loyalty to the players who play the game competitively. Why? Probably because we represent less than 1 % of the population. Never mind the fact that most of us hardcore war clashers contribute to SC by gemming hero time. We have been begging them to fix th10 for over a year. We have been begging them for arranged match ups. Even simple fixes like wall breaker and queen AI's. Who do they care about? The other 99 % of the population that is content with just farming, leveling up their base, template GoWiPe in war, repeat. Can you blame them? Yes you can because because the war community represents the players who have played the game more loyally and passionately than everyone else. A little reciprocation would be nice. However very unlikely.

  3. #3
    TheConfuzed1's Avatar
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    Marika responded here.

    Hi Chiefs!

    Looks like there's a lot of crazy rumors flying around. Please don't believe everything you read on the internet We're constantly testing stuff - sometimes even crazy numbers - but this doesn't mean that they'll make it into the game.

    Regarding Queen & Healer balance: As all of you know, if something needs to be balanced, we'll do our best to balance it. Sometimes it means a nerf and sometimes it means a buff. We are aware of Queen walk being strong (if/when it succeeds), but no decisions about a possible nerf have been made yet.

    Please keep on discussing about the current balance, all feedback is highly appreciated!

    Marika

  4. #4
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    Quote Originally Posted by Ark0307 View Post
    I would like a reply from a DEV on this! I have spent an year investing all my precious time getting my queen to 20+ and getting to maxed th9! I do all this so that I can do 3 star Hybrid War Attacks and Farm Dark Elixir with my high level queen! and now the nerf thing is up again! You guys listen to some whinning noobs who do not know how to design a base and then complain about being attacked by queen walks and all! IT IS NOT OP! It is actually harder than gowiping which by the way a no brainer can pull off! As far as farming goes , A queen charge/walk is no more effective than a gowipe! A gowipe can easily and I mean easily get you all the loot and trophies at TH9 at least! So I say if you're nerfing healers , you might as well just erase them altogether from clash of clans! You guys have no idea what it takes to get your heroes up! Nerf everything then! Gowipe is a lot easier to pull off than a SuperQueen Dark elixir farming raid! Please do not listen to noobs all the time! Give them lessons on base building instead of slapping your loyal player base with nerfs like this! It's not easy to quit this game since you have given it so much of your precious time so please at least make our experience better or at least let it be the way it is rather than making it bad!
    Um... actually it doesn't matter how you design a base, you can't stop an immortal troop. only the clock can. no matter where you place air defences they will be out of range of the healers. especially now that healers don't trigger air traps?

    you shouldn't be allowed to have both... either nerd the queen walk. .. or allow healers to trigger air traps again.

    fair is fair.


    I understand the importance of farming this way as I do it also. but to use 4 or 5 healers and a high level queen ONLY and be able to walk away with 2-300k and 2k+ DE? that ain't right.

    queen walk is yes, just as easy as a gowipe. but costs a measly 75k to make the troops...

    maybe doubling cost of healers would slow this lame attack down?

  5. #5
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    Quote Originally Posted by 02dirtybird View Post
    Um... actually it doesn't matter how you design a base, you can't stop an immortal troop. only the clock can. no matter where you place air defences they will be out of range of the healers. especially now that healers don't trigger air traps?

    you shouldn't be allowed to have both... either nerd the queen walk. .. or allow healers to trigger air traps again.

    fair is fair.


    I understand the importance of farming this way as I do it also. but to use 4 or 5 healers and a high level queen ONLY and be able to walk away with 2-300k and 2k+ DE? that ain't right.

    queen walk is yes, just as easy as a gowipe. but costs a measly 75k to make the troops...

    maybe doubling cost of healers would slow this lame attack down?
    You seem to have no idea what queen walk is. There is a difference between queen walk and super queen. SQ is the farming strategy and it is definitely not easier than gowipe. Bases CAN be designed to stop the queen. Many times my queen has gone into the base in such a way that healers do get in range of ADs. Air sweepers have ended raids for me. Good defensive funneling has led my queen outside. I seriously doubt you've never failed once. Feel free to PM me your attack log if you say otherwise.

    Even getting the queen to a high enough level for QW/SQ is a difficult task by itself, so I don't see why players shouldn't be able to reap the benefits of maxing.
    Last edited by 31rambo; March 18th, 2016 at 03:54 AM.

  6. #6
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    Base design matters!

    Quote Originally Posted by 02dirtybird View Post
    Um... actually it doesn't matter how you design a base, you can't stop an immortal troop. only the clock can. no matter where you place air defences they will be out of range of the healers. especially now that healers don't trigger air traps?

    you shouldn't be allowed to have both... either nerd the queen walk. .. or allow healers to trigger air traps again.

    fair is fair.


    I understand the importance of farming this way as I do it also. but to use 4 or 5 healers and a high level queen ONLY and be able to walk away with 2-300k and 2k+ DE? that ain't right.

    queen walk is yes, just as easy as a gowipe. but costs a measly 75k to make the troops...

    maybe doubling cost of healers would slow this lame attack down?

    Look bro! I don,t know how many queen charges or walks you have put down! But hear me out here. I do not want an argument since I clearly know that these days people no longer give up and keep pressing their point!(and maybe I'm one of them) You have no idea how many bases I have to skip when queen charging (For pushing or DE Farming) just because those bases were hard to charge ...A lot of factors come in , if their is too much point defense along with the xbows or if the base has good sweeper positions! Also if the DE is super protected! I have failed at times so it is not an unfair attack...And you need to have at least 2-3 rages to be safe at least so it's not like it does,nt take time to prep the army! I have failed because my healers got shot down by the ads which the queen simply could not get to in time..I have failed because of sweepers just pushing the healers constantly and staying out of queen's range..Yes a raged group of healers can protect the queen but if you time the rage badly you can fail! In gowipe you probably don,t need to wait all along and keep your fingers steady and be ready to drop a poison , a rage or any spell for that matter!You simply cannot take your eyes off your queen otherwise it could get over in a minute! Many times , funneling the queen is extremely hard! It is an extremely strong attack if done correctly! But certainly not unfair.Everyone has a different way of playing bro.Maybe you don,t like it because you get wrecked by it.Well I'm sure if it gets a nerf then you'll probably get 3 starred at times by Gowipes with quad quakes and all! A queen charge can get you 2 stars at most.I'd say , try to get your queen to level 30 and let me know how easy and short work it is.Is it?
    Last edited by Ark0307; March 20th, 2016 at 05:10 PM.

  7. #7
    Forum Veteran ClashOn4Life's Avatar
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    You all know that Supercell can cancel the nerf at any minute right? There is a big chance this won't come true with this big of a backlash.

  8. #8
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    You can't compare a queen walk to a gowipe. A gowipe costs a LOT of resources, and time, to build and in most cases you're lucky to get back enough elixer and DE to even break even. Most of the queen walks I've seen are basically just barch attacks with the imortal queen. They cost next to nothing which is why so many people use this attack. All the people that use it claim it takes some special skill, but it doesn't. It just requires a high level queen, 4 healers and a handful of low cost troops to use as a distraction. Especially at TH9 where there are no infernos to deal with.

    I agree with Ark0307, bring back healers tripping mines. You can take your chance with queen walk if you want but if one of your healers trips a mine then her walk is over. Fair is fair.

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