Donations: <br>
Receive a bonus of 5% rebate troop cost each donated 500 troops, this will be added next to the bonus Clan award up to a maximum of 70% regardless of the level of the clan. (A small incentive for people to donate more). Troops donated in war are also counted in the player profile or have a special counter in the war, plus all donated troop give you a bonus of 10% reimbursement of the cost of troops, adding to the bonus award clan and bonus donation reaching a maximum of 80% refund. When ordering troops to choose between 3-pointers to specify that the troops are ordered to war, attack and / or defense, maybe they can identify with some color or title. (If you do not feel like writing what you donate something special). At the time of attack, selecting the clan castle, a miniature with the troops inside the castle is displayed. (Once you&apos;ve attacked without seeing the castle and out any troops or what could not modify the rest of the attack). <br>
Defenses: <br>
Decoy double image, has a range of 10 frames, a life of 400 points and 1000 gold to rebuild, has only a single use as the trap spring, the trap is hidden until a pekka or troop attack defenses are on your radio 10 seconds, then the trap will be discussed and if a pekka (have priority over other troops) was the cause, it will have the image of a butterfly and or pekkas will go straight to the lure, allowing time for the defense to make their attack, if a troop defenses attack, the trap will have a picture of a cannon but the troops will not go straight to it and will for the percentage of village as a tesla (if this trap is not activated may be made 100% without the need to be exposed, unlike the tesla). The construction cost is 25000 gold and can not improve, two in th8 and two in th9 are unlocked. (The pekkas affected by the lure only be those who are in the radius of the trap, as is planned the trap is to preferred to Pekka target, despite his life can withstand an attack from a pekka at any level, leaving his life in a 1 point regardless of whether other troops attack the lure, but it would be destroyed by the attacking troops after the attack pekka) <br>
Trap of poison, has a cost of reconstruction of 50 elixir, within 5 tables and a duration of 5 seconds, the trap slows troops by 20% and reduces 15% of the total life of a troop (while in the vicinity of the trap, if you leave before 5 seconds will not be damaged by it), it affects both ground troops and aerial and cost 75000 gold and can be built up to 3, one is unlocked from the th8 until TH10, you can not improve. (These traps can not be placed near the decoy to prevent abuse of this combination). <br>
These were my ideas, I hope you like and can be attached to the game, thanks for reading.