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Thread: Goblin Education...change in protocol

  1. #1
    Senior Member Doupie's Avatar
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    Goblin Education...change in protocol

    If it has to be new troop or accessible at a higher level fine, but make them smarter...make the Goblins target the building with the HIGHEST amount of gold/Elixir first and work their way down...I say make it a level thing...

    Lvl 1: Rookie...goes after anything it sees first.
    Lvl 2: Goes after highest closest to him
    Lvl 3 and up: Goes after highest amount on base...unless blocked by walls...then highest after that.

  2. #2
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    no. just learn to use them better. use more goblins in ur army we don't need a new AI for them. new AI will get too OP.
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    I would think you'd need to reduce the damage they do to resource targets then to balance things out. Goblins are already pretty powerful for farmers.

    I appreciate the sentiment behind this, but I don't think that the balance for this troop class should be swung any further towards the attackers. Well used, these guys are just plain nasty already.

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    this is really stupid

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    Forum Elder Deadtoast15's Avatar
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    Quote Originally Posted by Reblotic View Post
    this is really stupid
    Why necro this!?!?!?
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  6. #6
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    Quote Originally Posted by Doupie View Post
    If it has to be new troop or accessible at a higher level fine, but make them smarter...make the Goblins target the building with the HIGHEST amount of gold/Elixir first and work their way down...I say make it a level thing...

    Lvl 1: Rookie...goes after anything it sees first.
    Lvl 2: Goes after highest closest to him
    Lvl 3 and up: Goes after highest amount on base...unless blocked by walls...then highest after that.
    Actually, like as a good idea. Just far more complicated on examination.

    Lvl 1 is what we have.

    Lvl 2: What if highest is not closest? Do you mean simply "highest". Is it really better to have goblins running through the centre to get to a storage on the far side, and then back again? Maybe you were imagining targeting the highest according to ( storage value / distance )?

    Lvl 3. Looks like lvl 2 mean simply "closest", tie-breaking by storage. Goblins zigzagging regardless of travel distances is worse than current. This is a "travelling salesman" problem, and they do not solve easily in general cases.

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