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Thread: Troops

  1. #1
    Trainee Nigel1998's Avatar
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    Feb 2013
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    Troops

    I've been waiting for new units in the dark barracks, but supercell keep me waiting. I'm hoping for new cool-looking dark elixer units. So I decided to write down some improvements for troops and, of course, new troops. I hope you will like it guys and give me some serious comments or improvements.

    The Troops:

    Barrack:
    1. Barbarian
    2. Archer
    3. Goblin
    4. Giant
    5. Wallbreaker
    6. Balloon
    7. Wizard
    8. Healer
    9. Dragon
    10. P.E.K.K.A.

    Dark Barrack:
    1. Minion
    2. Hog Rider
    3. Valkyrie
    4. Golem
    5. Witch
    6. Lava Hound
    *7. Black Knight
    *8. Elemental
    *9. Wyvern
    *10. Shade

    The New Dark Elixer Troops:


    The Black Knight:
    An evil knight not sponsored or employed by a local lord. They rampage the countryside and kill everything that stands in their way. Black knights are relentless elite warriors with a reputation for invincibility. They have a high armor rating, a medium speed and a combat ability.

    Unit Level 1 2 3 4 5
    Damage Per Second 25 30 36 42 50
    Hit Points 500 600 720 860 1.000
    Training Cost 200 225 250 300 400
    Research Cost N/A 60.000 80.000 100.000 120.000
    Research Time N/A 6 Days 9 Days 12 Days 14 Days
    Laboratory Level Required N/A 7 8 8 9

    Preferred Target Attack Type Housing Space Training Time Movement Speed
    None Ground 8 10 Minutes 12

    Attack Speed Barrack Level Required Damage Type Range
    1 7 Single Target 0.8 Tiles

    The vindicator ability:
    Vindicator slays any singel target (Only to other units). The ability needs to charge, about 20 seconds. The ability comes in handy if the clan castle is filled with some giants or better, a golem. The ability is useless for air units and buildings.



    The Elemental:
    A massive, hulking beast made of rock and lava. They use devastating area attacks and have less health than the golem. It throws magma/rock balls and fight with its own hands. The elemental has a strategic advantage, it is immortal for inferno's and does more damage. On the other hand does the elemental have less health.

    Unit Level 1 2 3 4 5
    Damage Per Second 32 35 40 45 52
    Burn Damage Per Second 14 16 19 23 28
    Hit Points 710 850 1.070 1.270 1.520
    Training Cost 350 400 460 510 550
    Research Cost 70.000 90.000 110.000 130.000 150.000
    Research Time 8 Days 10 Days 12 Days 14 Days 14 Days
    Laboratory Level Required 7 8 8 9 9

    Preferred Target Attack Type Housing Space Training Time Movement Speed
    None Ground & Air 20 35 Minutes 12

    Attack Speed Barrack Level Required Damage Type Throw Range Combat Range Splash Range Burning Time
    1 8 Area Splash 4 Tiles 1.2 Tiles 1.5 Tiles 5 Seconds



    The Wyvern:
    A creature that have the hardes skin of all reptiles. It is a strong unit for its size. This unit is the same as the minion, but is less faster. Furthermore is the wyvern more aggressive than the dragon and attacks twice as fast as the dragon. That makes the attack speed 0.75.

    Unit Level 1 2 3 4 5
    Damage Per Second 145 159 177 190 205
    Hit Points 220 243 268 295 325
    Training Cost 35 45 55 65 75
    Research Cost N/A 60.000 80.000 100.000 120.000
    Research Time N/A 7 Days 10 Days 12 Days 14 Days
    Laboratory Level Required N/A 7 8 8 9

    Preferred Target Attack Type Housing Space Training Time Movement Speed
    None Ground & Air 8 10 Minutes 24

    Attack Speed Barrack Level Required Damage Type Range
    0.75 9 Single Target 3.25 Tiles



    The Shade:
    A magical creature that is resistant to magical attacks. The shade can disappear for a second and then re-emerge. The shadow can dodge melee attacks. As a shade disappears when the tower shoots, the attack has no effect. He uses the dark power of elixir to shoot dark magical balls. The shade has a nightmare ability. When a troop come close, the troop will get a nightmare, which means that his attack is 50% weaker and his movement decreases by 6. The shade ignores the clan troops and only manipulates the troops with the nightmare ability (Also air troops).

    Unit Level 1 2 3 4 5
    Damage Per Second 150 178 210 255 305
    Hit Points 50 63 78 90 110
    Training Cost 35 45 55 65 75
    Research Cost N/A 80.000 105.000 130.000 150.000
    Research Time N/A 9 Days 10 Days 12 Days 14 Days
    Laboratory Level Required N/A 8 8 9 9

    Preferred Target Attack Type Housing Space Training Time Movement Speed
    None Ground & Air 5 12 Minutes 24

    Attack Speed Barrack Level Required Damage Type Splash Range Range
    1.5 10 Area Splash 0.5 Tiles 3 Tiles

    EXTRA (It's a suggestion and it's probably never going to happen)
    For if there will be more units in the future then there is possible; The Elite Barrack. The elite barrack is the most advanced barrack and there will the strongest units come from. These units are highly armoured and have a high damage. The elite barrack is a very expensive building and takes more space than a dark barrack or a normal barrack.

    Elite Barrack:
    *1. Orge
    ogre_by_dem888.jpg
    *2. Executioner
    warrior_executioner1.jpg
    *3. Pegasus
    *4. Crossbowman
    ada1daf7e0d0b18b041867efa65ddee3-d9htyg0.jpg
    *5. Catapult

    *6. Wyrm
    45a32e7b36156d85a2bab144581b2827-d4sslcq.jpg
    *7. Basilisk
    basilisk_by_wretchedspawn2012-d8sc6ps-1024x921.jpg
    *8. Cerberus
    *9. Warlock
    *10. Phoenix

    Other troops that can be cool:
    -Bandit, Brigand, Juggernaut, Marauder, Orc, Pillager, Raider, Shaman, Titan, Troll, Witch Doctor, Yeti.

    I hope you like it guys!!
    Last edited by Nigel1998; March 3rd, 2016 at 07:29 PM.

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