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Thread: A balancing idea

  1. #1
    Trainee
    Join Date
    Jul 2015
    Posts
    28

    A balancing idea

    I suggest you may do the following
    1) give the skeletons of witch its hitpoints back as it was just after th11 update
    2) release hog lvl 6 at th10 which will nearly be saved from double giant bomb
    3) release giant bomb level 5 at th11. And increase target area . This will help in taking witches.



    I hope my ideas will help you

    Jivant Jain

  2. #2
    Junior Member GudduCOC's Avatar
    Join Date
    Jan 2016
    Location
    Rajasthan, India
    Posts
    61
    it area is increased the giant bombs will burst when they are before walls
    giants(!!giant bomb)

    (=radius
    !!=walls
    )=radius

  3. #3
    Senior Member
    Join Date
    Nov 2015
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    214
    Quote Originally Posted by GudduCOC View Post
    it area is increased the giant bombs will burst when they are before walls
    giants(!!giant bomb)

    (=radius
    !!=walls
    )=radius
    What? Anyway, witches are the most OP troop in the game, their skeletons don't need a rebuff. hogs DO need another level. and upping the blast of giant bombs for TH11 wouldn't be too OP. maybe.

  4. #4
    Senior Member pacomius's Avatar
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    Oct 2014
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    any place with 4G or WiFi
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    338

    the idea will ruin max th9s

    a th10 plus 5 spells will make even max th9s useless against hogs, just take lots of heal spells. already even the double bombs are not too effective against hogs because we have learned not to send all hogs together, but to send them in smaller groups from different angles. (the earthquake + lightening combo that destroys 2 ads has already made th8s useless againsts th9s. it might be better not to complicate things more).

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