I am extremely sick of queen walks and mass healers queen combination as a TH9.
For TH9 we have upto lvl30 upgrades of 2 heroes that cost 150k at lvl30.
It takes more than a year for a casual player to max his heroes at TH9.
Now as there is TH11, there should be either extra drills lvls or a way to allow TH9s to save more easily DE.
One of the most unfair attacks ever is queen healers comp. Even when SC claimed they nerfed helers.. still we see attacks with 8 helers!
So I have a number or suggestions to fix the still unnerfed queen walks:
1- More that 4 helers cancel the effect of another healer. If u drop 4 helers then u get healed by 4 healers, if u drop 5 u get healed by 3 helers, if u drop 6 u get healed by 2 helers, if u do 8 u get 0 heals and healers stay in place and don't follow any troops like it does with archers.
2- More than 4 helers, healers leave the hero. If u drop a 5th healer on a hero, healer avoid the hero.
3- Introduce a new splash damage bomb that causes 80% damage to healers and only target healers.
4- Let the xbows have healers as favorite target, so if a hero or a golem is in range of the xbows then a healer come in the xbows target the healers.
5- Reduce the tile distance between the healer and the troop so it can be in range of air defense.
6- Expand the air defense range to cover the queen range & healers.


