An amzaing idea would change COC forever! Spell troops provide the effect of spells for the entire length of a battle! These include:
- Thunderbird: Similar to a balloon, but when it hovers over a building, summons lightning strikes. Favorite target: Resource storages.
- Shaman: Similar to a Healer, with minor color diferences. Unlike Healer, can heal ground and air troops. It also uses Area Of Effect healing, not just throwing healing beams.
- Raging Bull/Bull Rider/Matador: Moves faster than a Hog Rider but slower than a Goblin. It creates a Ring of Rage with increases hitpoints, damage and attack speed of nearby troops. The ring follows it wherever it goes.
- Jumper: Same speed has a Hog Rider but is dismounted. Has magical spring-shoes that attach themselves to nearby troops. This allows any troops (except flyers) to jump over Walls.
- Snow Golem/Yeti: A Golem that is recolored and retextured to look like the Frost Giants of Norse mythology. It causes defenses in it's range to malfunction, even the Inferno Tower.
- Cobra: A sentient snake troop. As it slithers around the battlefield, it slowes down CC troops in it's range. It can sneak through walls and is undetected by defenses. Vulnerable to CC troops. Favorite target: Defenses. It attacks either by shooting poison or biting buildings.
- Heavy Giant/Bigfoot/Sasquatch: A gorilla like troop that is made of stone. It may stop completely and thump its foot four times. Each consecutive thump deals decreasing damage to buildings, but increasing damage to Walls. Four hits can destroy any level of walls. Favorite targets: Buildings near Wall.
- Falcon/Cheetah: Fastest troop, even surpassing Goblins. They are so fast they avoid defenses and spring traps. They even cause nearby troops to speed up!




