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Thread: Clash of Clans: Age of Destruction Part 1E: New troop (Chameleon Mage)

  1. #1
    Senior Member DatFalloutGuy's Avatar
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    Clash of Clans: Age of Destruction Part 1E: New troop (Chameleon Mage)

    More ideas spring from my crazy mind!!
    (psstt... http://forum.supercell.net/showthrea...Wraith-Knight) )

    BEHOLD!! The master of deception! THE CHAMELEON MAGE!!



    Again with the bad images

    It takes up 10 Army Camp Spaces. It has the following stats:

    Health: Special (100)
    Damage: Special(20, Range 3)
    Movement: Special (Fast, Ground)
    Priority: Special (Enemy Troops, Troops Higher than 10 Army Camp Spaces)
    Cost: 150 Dark Elixir
    Special: The Mage will have the stats above to start. However, If he hits an Enemy Troop, he morphs into a weaker version of it!! The troop he morphs into will be the exact same, except with 50% Health and 50% damage(or 50%Heal.) He mocks the speed and the type of creature, so he will change to that creature's type and speed. He also mocks the creature's special, if any. However, if the "Special" of that creature involves a number (summons up to five skeletons at once, for example), he will only be 80% effective ( 4 instead of 5) Rounded DOWN. Specials such as the Hog's will be fully mocked (jump over walls). He also takes his priority. THIS ONLY HAS ONE USE PER MAGE!

    Strategy (Defensive): This will be a VERY good Clan Castle troop, Surprising a powerful but unwise attacker with a mage that rushes to a Dragon to become a Pseudo Dragon. Just make sure the castle is deep in your territory.


    Strategy (Offensive): This troop is HORRIBLE in offensive, unless an enemy Clan Castle contains a Powerful 10+ army camp space troop! Even then, you should train 1-3 to get a cool advantage, just in case. Lure Clan Troops out, then deploy the mages and some backup troops.


    Backstory: A wizard meditates. While he meditates, he sees a Spy Crab, mocking a nearby barbarian's attacks on a dummy. He wonders: "Can I be that deceptive? Be able to mock my enemy?" After years of studying, he is able to morph and mock his enemies. Note: DE cost is for purchasing a spy crab for inspiration.


    Upgrades: The mage is 5% better at mocking enemies per level. This includes Health, Damage, and Special Mocking. He Changes Color every level,

    Lv1: Green 50% Health 50% Damage 80% Special
    Lv2: Blue 55% Health 55% Damage 85% Special
    Lv3: Purple 60% Health 60% Damage 90% Special
    Lv4: Orange 65% Health 65% Damage 95% Special
    Lv5: Red 70% Health 70% Damage 100% Special
    Lv6: Yellow 75% Health 75% Damage 100% Special
    Lv7: White 80% Health 80% Damage 100% Special
    Lv8: Brown 85% Health 85% Damage 100% Special
    Lv9: Black 90% Health 90% Damage 100% Special
    Lv10: Clear 95% Health 95% Damage 100% Special


    Like if you like, Dat Fallout Guy
    Last edited by DatFalloutGuy; February 26th, 2016 at 03:27 PM.

    Thanks TheRoyaleClasher for the Avatar and thecoolkyle for my awesome sig.

    "One Does Not SIMPLY Play Fallout for 'Just a Few Minutes'!"

  2. #2
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    Quote Originally Posted by DatFalloutGuy View Post
    More ideas spring from my crazy mind!!
    (psstt... http://forum.supercell.net/showthrea...Wraith-Knight) )

    BEHOLD!! The master of deception! THE CHAMELEON MAGE!!



    Again with the bad images

    It takes up 10 Army Camp Spaces. It has the following stats:

    Health: Special (100)
    Damage: Special(20, Range 3)
    Movement: Special (Fast, Ground)
    Priority: Special (Enemy Troops, Troops Higher than 10 Army Camp Spaces)
    Cost: 150 Dark Elixir
    Special: The Mage will have the stats above to start. However, If he hits an Enemy Troop, he morphs into a weaker version of it!! The troop he morphs into will be the exact same, except with 50% Health and 50% damage(or 50%Heal.) He mocks the speed and the type of creature, so he will change to that creature's type and speed. He also mocks the creature's special, if any. However, if the "Special" of that creature involves a number (summons up to five skeletons at once, for example), he will only be 80% effective ( 4 instead of 5) Rounded DOWN. Specials such as the Hog's will be fully mocked (jump over walls). He also takes his priority. THIS ONLY HAS ONE USE PER MAGE!

    Strategy (Defensive): This will be a VERY good Clan Castle troop, Surprising a powerful but unwise attacker with a mage that rushes to a Dragon to become a Pseudo Dragon. Just make sure the castle is deep in your territory.


    Strategy (Offensive): This troop is HORRIBLE in offensive, unless an enemy Clan Castle contains a Powerful 10+ army camp space troop! Even then, you should train 1-3 to get a cool advantage, just in case. Lure Clan Troops out, then deploy the mages and some backup troops.


    Backstory: A wizard meditates. While he meditates, he sees a Spy Crab, mocking a nearby barbarian's attacks on a dummy. He wonders: "Can I be that deceptive? Be able to mock my enemy?" After years of studying, he is able to morph and mock his enemies. Note: DE cost is for purchasing a spy crab for inspiration.


    Upgrades: The mage is 5% better at mocking enemies per level. This includes Health, Damage, and Special Mocking. He Changes Color every level,

    Lv1: Green 50% Health 50% Damage 80% Special
    Lv2: Blue 55% Health 55% Damage 85% Special
    Lv3: Purple 60% Health 60% Damage 90% Special
    Lv4: Orange 65% Health 65% Damage 95% Special
    Lv5: Red 70% Health 70% Damage 100% Special
    Lv6: Yellow 75% Health 75% Damage 100% Special
    Lv7: White 80% Health 80% Damage 100% Special
    Lv8: Brown 85% Health 85% Damage 100% Special
    Lv9: Black 90% Health 90% Damage 100% Special
    Lv10: Clear 95% Health 95% Damage 100% Special


    Like if you like, Dat Fallout Guy
    I like the mocking idea,and woah the guy goes till level 10?

    how will it be attacking??will it be projectile(obviously projectile coz of the range)?Can we use spell on the changed mage?
    Last edited by Omkar15; February 27th, 2016 at 03:39 AM.

  3. #3
    Senior Member DatFalloutGuy's Avatar
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    Thumbs Up Answers 1

    Quote Originally Posted by Omkar15 View Post
    I like the mocking idea,and woah the guy goes till level 10?

    how will it be attacking??will it be projectile(obviously projectile coz of the range)?Can we use spell on the changed mage?
    First of all, his "normal" attack is in fact, projectile. In morphed form, it is up to the chosen form.

    Yes, you can use the change spell on another changed mage. However, this makes you even weaker, as you have reduced stats of a reduced stat. It is not recommended.

    You can also morph into an unchanged mage, which can morph into another thing as well. This is only useful if the mage you mimic is about 2 levels higher than yours.

    You don't have to make him go up to ten levels, it is your call. I prefer at LEAST 7, however.


    Anything else?
    Last edited by DatFalloutGuy; February 29th, 2016 at 01:52 PM.

    Thanks TheRoyaleClasher for the Avatar and thecoolkyle for my awesome sig.

    "One Does Not SIMPLY Play Fallout for 'Just a Few Minutes'!"

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