More ideas spring from my crazy mind!!
(psstt... http://forum.supercell.net/showthrea...Wraith-Knight) )
BEHOLD!! The master of deception! THE CHAMELEON MAGE!!
Again with the bad images
It takes up 10 Army Camp Spaces. It has the following stats:
Health: Special (100)
Damage: Special(20, Range 3)
Movement: Special (Fast, Ground)
Priority: Special (Enemy Troops, Troops Higher than 10 Army Camp Spaces)
Cost: 150 Dark Elixir
Special: The Mage will have the stats above to start. However, If he hits an Enemy Troop, he morphs into a weaker version of it!! The troop he morphs into will be the exact same, except with 50% Health and 50% damage(or 50%Heal.) He mocks the speed and the type of creature, so he will change to that creature's type and speed. He also mocks the creature's special, if any. However, if the "Special" of that creature involves a number (summons up to five skeletons at once, for example), he will only be 80% effective ( 4 instead of 5) Rounded DOWN. Specials such as the Hog's will be fully mocked (jump over walls). He also takes his priority. THIS ONLY HAS ONE USE PER MAGE!
Strategy (Defensive): This will be a VERY good Clan Castle troop, Surprising a powerful but unwise attacker with a mage that rushes to a Dragon to become a Pseudo Dragon. Just make sure the castle is deep in your territory.
Strategy (Offensive): This troop is HORRIBLE in offensive, unless an enemy Clan Castle contains a Powerful 10+ army camp space troop! Even then, you should train 1-3 to get a cool advantage, just in case. Lure Clan Troops out, then deploy the mages and some backup troops.
Backstory: A wizard meditates. While he meditates, he sees a Spy Crab, mocking a nearby barbarian's attacks on a dummy. He wonders: "Can I be that deceptive? Be able to mock my enemy?" After years of studying, he is able to morph and mock his enemies. Note: DE cost is for purchasing a spy crab for inspiration.
Upgrades: The mage is 5% better at mocking enemies per level. This includes Health, Damage, and Special Mocking. He Changes Color every level,
Lv1: Green 50% Health 50% Damage 80% Special
Lv2: Blue 55% Health 55% Damage 85% Special
Lv3: Purple 60% Health 60% Damage 90% Special
Lv4: Orange 65% Health 65% Damage 95% Special
Lv5: Red 70% Health 70% Damage 100% Special
Lv6: Yellow 75% Health 75% Damage 100% Special
Lv7: White 80% Health 80% Damage 100% Special
Lv8: Brown 85% Health 85% Damage 100% Special
Lv9: Black 90% Health 90% Damage 100% Special
Lv10: Clear 95% Health 95% Damage 100% Special
Like if you like, Dat Fallout Guy





