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Thread: 3 Easy Changes That Will Fix Most War Match-Ups!

  1. #31
    Forum Elder SoldierNumber2178281828's Avatar
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    Considering ground attacks can use wall breakers/jump spells/earthquake to avoid walls completely, they should have very little weight in war.

    I do agree the weights of war should get progressively higher from the lowest member to the highest member. The higher players (especially the top half) are the offensive power in war.
    Last edited by SoldierNumber2178281828; February 26th, 2016 at 02:57 PM.
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  2. #32
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    I don't think wall weight is too much in wars. As someone who has the highest level walls in his clan, I should have felt some war ranking trouble. It couldn't be farther from the case.

    Also remember that your offensive match-up isn't necessarily the same as your defensive match-up. The main thing people do is look across the map, compare town hall levels, see something they don't like, and start launching complaints. Some do the right thing and take it to an evaluation of the bases. Something I never hear people talk about, however, is offensive match-ups (what do you think the suggested target is based upon?). People below you defensively may be better than you offensively. The defense of your opponents may be much better than their offense as well.



  3. #33
    Junior Member STP2739's Avatar
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    Totally agree with #1. Walls are almost redundant in war. Only really mattering when troops are bashing on walls when cleaning up at the end of a raid. Otherwise Jump/EQ, Hogs, Loons and good ol' wall breakers all render them ineffective.
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  4. #34
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    Instead of making weight changes...make a change to the algorithm. Don't open it up over time. For the last 1.5 yrs our clan doesn't let the search go more than 10 minutes and have yet to get an unbalance match. Most of our wars end up with 90-95+% destruction from both sides.

  5. #35
    Pro Member CaptainMayhem's Avatar
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    Quote Originally Posted by Slayer339 View Post
    Instead of making weight changes...make a change to the algorithm. Don't open it up over time. For the last 1.5 yrs our clan doesn't let the search go more than 10 minutes and have yet to get an unbalance match. Most of our wars end up with 90-95+% destruction from both sides.

    This is accurate as well for us. When we have the time to reset within 10 minutes, the matches found in that time frame have all been fairer then those that we found over 10 minutes long. There have been minor imbalances in those wars but nothing like I have experienced in matches that took 15-1 hr+.

  6. #36
    Millennial Club Freddy2015's Avatar
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    how about dont include th10s/11s they are the reason for huge mismatches

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  7. #37
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    Quote Originally Posted by CaptainMayhem View Post
    1-Decrease the War Weight of Walls by ~35% I agree with another poster on this subject. Walls should weigh zero. People who spend long hours maxing their walls shouldnt see a rushed town hall higher then them in war bc of it. If SC refuses to do this bc its unfair to the rushers then a 50% reduction should be made at minimum. I really cant see how you give the advantage to people who mistakenly rush or purposely engineer bases to be matched this way.

    2-Increase the War Weight of Eagle Artillery by ~40-50% I dont think you would need this IF you implement number 3. Lets say number one is a TH10. If your number 2 is a th10 or th9, their number 2 SHOULD be an extremely rushed th11 to be th11. Therefore there shouldnt be any issues with attacking them imo.

    3-Set a requirement that the #1 in both clans is the same level TH I think this idea alone could fix the problem. If they simply added this alone, we might see a huge reduction of mismatches. I think wall weight reduction should be included as well or else one side might have far to many rushed ths a level higher then the other.

    You should bump your thread occasionally to keep the conversation moving!


    Lol, I've thought about bumping it, but I'm not sure how the mods would feel about it :P


    bad day at work, I'll bbl to respond to a couple responses.
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  8. #38
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    Quote Originally Posted by KhalWarAngels View Post
    1-Decrease the War Weight of Walls by ~35%
    2-Increase the War Weight of Eagle Artillery by ~40-50%
    3-Set a requirement that the #1 in both clans is the same level TH
    1- Yes. It is SC increase the walls weight in an update. very poor.
    2- Lol. Im totally agree. then i can install it in prep day and cancel in war day.
    3- really stupid idea. So a new th9 in no1 will face a max th9? really first think about it then post.

  9. #39
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    Agree with you, war match criteria is very unbalanced.

  10. #40
    Senior Member bunnyb0y's Avatar
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    Yes, I have to agree with #1 especially. Ever since the introduction of the earthquake spell, the defense value of high level walls has been reduced dramatically. While high level walls still serve a purpose they are no where near as valuable as their war weight currently indicates.

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