Disagree on adding war weight to the GW. Not needed once you count EA enough. I support all of these changes.
Disagree on adding war weight to the GW. Not needed once you count EA enough. I support all of these changes.
Co-Leader of Clarkey Club. We are a level 9 clan that wars 3x per week. Looking for good th9-10s. Message me if you're interested.
Here's the problem with this...there are TONS of people who rush THs out there. Limits like this only help people who engineer accounts. I have a defenseless account, it can be ravaged by pretty much anyone. If they implemented this, I'd immediately go straight to TH11 with it...make you waste a TH9 attack on me.
The more "rules" you implement, the more people find ways to use those rules to their advantage. All you're doing is encouraging those who use bunnies to rush their TH way up quickly, so they can then do that to anyone all over again.
All points seem reasonable in the OP. The eagle artillery currently seems to be weighted much lower and same goes for the warden.
1-Decrease the War Weight of Walls by ~35% I agree with another poster on this subject. Walls should weigh zero. People who spend long hours maxing their walls shouldnt see a rushed town hall higher then them in war bc of it. If SC refuses to do this bc its unfair to the rushers then a 50% reduction should be made at minimum. I really cant see how you give the advantage to people who mistakenly rush or purposely engineer bases to be matched this way.
2-Increase the War Weight of Eagle Artillery by ~40-50% I dont think you would need this IF you implement number 3. Lets say number one is a TH10. If your number 2 is a th10 or th9, their number 2 SHOULD be an extremely rushed th11 to be th11. Therefore there shouldnt be any issues with attacking them imo.
3-Set a requirement that the #1 in both clans is the same level TH I think this idea alone could fix the problem. If they simply added this alone, we might see a huge reduction of mismatches. I think wall weight reduction should be included as well or else one side might have far to many rushed ths a level higher then the other.
You should bump your thread occasionally to keep the conversation moving!
Good thoughts OP. I mostly agree with all these ideas. Anything that doesn't punish FP players & improved CW is a step in the right direction.
Here's to hoping SC actually does something to improve war matching in the upcoming supposed war focused update & not just adding silly stuff.
Good ideas but plz post in ideas subforum
-"When Chests give you xbows ,throw them away and wait for princes...."
I also think that they have to get past this "match at all cost attitude."
If after searching for an hour the system can't find a reasonable match. It should tell you:
"I'm sorry but we couldn't find a close enough match to your team, please try again later, or adjust your team for easier searching. For more information please visit our Forums"
Then make it so the last base on the map will be no more then 1 TH greater or smaller than the last base on the opponents map. This will will end the silliness that is the defenseless base.
What people will do for 3 extra stars. Do your really win most of your wars by only 3 stars. I think not.![]()
Last edited by Antonioca; February 26th, 2016 at 02:25 PM.
|IGN: SpaceMonkey | Lvl 187 | TH11 | Trophy record 4584 | 183 Maxed walls | AQ 40 BK 40 GW 15|
I don't think the th lvl is that important for the #1 spot as long as the weight is similar.
Last war was for our th7 and below. Our first 2 guys were up against th 8. We wiped them off the map. We didn't even have our "good" cc troops since our higher quys were not in war.
My maxed th 8 is often up against th 9 and even an occasional 10. Rarely though is it ever more than a th 8 with "a pretty paint job".
This is the problem though. You dont see enough th9-th10 member wars to make a definitive judgement. Three staring a rushed th9 as a th8 is MUCH easier then 2 staring a rushed th10 as a th9. If the higher level th has built their offense up at all, they should three star any th below them regardless of how maxed they are. Obviously a good plan and skill are the factors that ultimately determine the outcome. Having 20 more troops, a extra spell, a extra hero and all of them at levels you cant upgrade to equal being outmatched. When the opponent has rushed and not engineered his base you can often tell. They have lower heroes and low level troops that are required for three staring at their respective th. Either way it can be hard to three star a rushed th higher then you when they have more defenses. Xbows and infernos arent easy to take down when your one th lower. You might have a chance if your max or very close to max.
I dont consider a th10 with all th8 defenses and no new defenses or heroes a true th10. That is a th with a paint job. Thats not what most people are calling mismatches.