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Thread: All attack methods are fine (imp)

  1. #1
    Senior Member
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    Sep 2015
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    434

    All attack methods are fine (imp)

    Common complaints on the forums include:
    - SQ is OP
    - Gowipie is too easy
    - Barch is for noobs

    Firstly... What I have to say to you is that all attack methods are fine/valid and anyone should be able to use any method. SC gives you a list of troops that you can use and everyone has different play styles (strong armies as opposed to weak armies... raid less vs raid more). There is no "right" way to play clash. There is no obligation to use stronger armies. Farming is about EFFICIENCY.

    Secondly .. Base designs cannot cater for all sort of attacks and there is no one size fits all. A small compartments base to counter gowipie will be weak against hogs. That is the reality with clash, you build an army to exploit base's weaknesses.

    TLDR: No attacks are OP or too easy. All base designs have weaknesses and that makes all attack methods fine.
    Last edited by Nerdasdasd; February 17th, 2016 at 01:37 AM.

  2. #2
    Forum Elder
    Join Date
    Aug 2015
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    2,686
    Your argument isn't based on any facts, just trying to get people to stop complaining. Most attacks in this game are not fine:

    TH11: mass witches are OP, other attacks need to catch up
    TH10: far too difficult to three star without bunnies, offense needs to catch up to defense
    TH9: Was fine, now guaranteed two star strategies (mass valk/GOWIWI) are WAY too easy to three star. Attackers should have the option to get an easy two stars or go for three and if it fails, not get the TH, not have the TH be an easy building on the way to three stars
    TH8: WAYYY too easy to three star with two poisons, it's a joke
    TH7: Finally better with the third air defense.

  3. #3
    Senior Member
    Join Date
    Sep 2015
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    434
    Quote Originally Posted by tyler4 View Post
    Your argument isn't based on any facts, just trying to get people to stop complaining. Most attacks in this game are not fine:

    TH11: mass witches are OP, other attacks need to catch up
    TH10: far too difficult to three star without bunnies, offense needs to catch up to defense
    TH9: Was fine, now guaranteed two star strategies (mass valk/GOWIWI) are WAY too easy to three star. Attackers should have the option to get an easy two stars or go for three and if it fails, not get the TH, not have the TH be an easy building on the way to three stars
    TH8: WAYYY too easy to three star with two poisons, it's a joke
    TH7: Finally better with the third air defense.
    That's the game of clash.

    Victim becomes destroyer... destroyer becomes victim... REPEAT.

    That what makes it fun, the goal of becoming the destroyer again.
    Last edited by Nerdasdasd; February 17th, 2016 at 01:59 AM.

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