View Poll Results: Which of the following should be added? (can choose more than one, BE HONEST)

Voters
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  • Bomb changes

    52 33.12%
  • Spring Trap changes

    36 22.93%
  • Air bomb changes

    38 24.20%
  • Seeking air mine changes

    41 26.11%
  • Giant bomb changes

    35 22.29%
  • Telsa changes

    40 25.48%
  • New Giant Spring Trap

    52 33.12%
  • New Fake Buildings

    38 24.20%
  • All of the above

    34 21.66%
  • None of the above

    21 13.38%
Multiple Choice Poll.
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Results 61 to 68 of 68

Thread: [Massive trap update:] New traps, changes to current traps, and more!

  1. #61
    Fresh Spawn
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    Yeah, COC needs updates like this for the low THlevel players!!!

  2. #62
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    That tesla's trigger radius thing was the only one even a bit good...

  3. #63
    Super Member bobbychan193's Avatar
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    Quote Originally Posted by buhiroshi0205 View Post
    Yeah, COC needs updates like this for the low THlevel players!!!


    Quote Originally Posted by Susbollah View Post
    That tesla's trigger radius thing was the only one even a bit good...
    What do you mean?


    COC IGN: Jackson | Lvl109+ | Leader of lv7 clan Trollium
    Formerly of
    12 monkeys | TH9 | All walls lvl 8+ | War stars: 760+
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    Random Idea Link: COC Massive trap update
    Hay Day IGN: Jackson Chen 123 | Lvl: 25+ | Captain III
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  4. #64
    Super Member bobbychan193's Avatar
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    Still no feedback? Come on guys! I want suggestions!


    COC IGN: Jackson | Lvl109+ | Leader of lv7 clan Trollium
    Formerly of
    12 monkeys | TH9 | All walls lvl 8+ | War stars: 760+
    Trophy Record: 3206 |
    Random Idea Link: COC Massive trap update
    Hay Day IGN: Jackson Chen 123 | Lvl: 25+ | Captain III
    Boom Beach IGN: Jackson | Lv51+ | HQ18 | TF: BoomRedemption2

  5. #65
    Super Member MrH's Avatar
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    Add a bunker trap, you can fill it with a few troops from your camp (maybe 3), when triggered the troops come up from stairs leading underground and join the fray.

    Full info here: http://forum.supercell.net/showthrea...68-Bunker-Trap

    Great idea, great work!
    Somewhere around Level 135
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    Old clan was good
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  6. #66
    Super Member bobbychan193's Avatar
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    Quote Originally Posted by MrH View Post
    Add a bunker trap, you can fill it with a few troops from your camp (maybe 3), when triggered the troops come up from stairs leading underground and join the fray.

    Full info here: http://forum.supercell.net/showthrea...68-Bunker-Trap

    Great idea, great work!
    Thanks!

    Your idea is in the sticky, but it is interesting nonetheless. There will be more empty 2x2 spaces in bases, leaving people to guess whether its a telsa, a bunker, a giant bomb / other traps, or a simple decoy. This will add a whole new layer of stragetic planning to the game, and it won't unbalance it either (because it's only 5 troops; max should be 2 or 3 bunkers).


    COC IGN: Jackson | Lvl109+ | Leader of lv7 clan Trollium
    Formerly of
    12 monkeys | TH9 | All walls lvl 8+ | War stars: 760+
    Trophy Record: 3206 |
    Random Idea Link: COC Massive trap update
    Hay Day IGN: Jackson Chen 123 | Lvl: 25+ | Captain III
    Boom Beach IGN: Jackson | Lv51+ | HQ18 | TF: BoomRedemption2

  7. #67
    Senior Member Felipea2's Avatar
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    Wow, giant spring trap can get you rid of 6 giants!?!?
    I Like some ideas but I DON'T want a giant spring trap
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  8. #68
    Super Member bobbychan193's Avatar
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    Quote Originally Posted by Felipea2 View Post
    Wow, giant spring trap can get you rid of 6 giants!?!?
    I Like some ideas but I DON'T want a giant spring trap
    I appreciate your feedback, but take a moment to rethink about it.

    Here is the original:

    1. Giant Spring Trap (complement to Giant Bomb)


    • 2x2 space, launches up to 30 army camp spaces of troops
    • Can only be activated by 10 or more troops stepping on it at once (so single troops cannot activate it)
    • Same as above: Trigger adjustments for weight: manually set by the player after purchase (Example: Set to 15, spring trap will only be activated when 15 or more army camp spaces of troops step on it; 15 archers or 3 giants can both trigger it, but one goblin can't); default is 10, can be set from 10-30
    • Cost: somewhere between 30000 and 60000 gold
    • One available at TH 8 and another at TH 10
    Note these two points:


    • Cost: somewhere between 30000 and 60000 gold
    • One available at TH 8 and another at TH 10
    It is pretty expensive, and there are only two available at TH 10. Sure, there are many people who don't want their golem or PEKKA sprung off, but this is just for balance of GoWiPe, Mass Hog Rider Rush, and other over-effective armies.

    Most people at TH 10 no longer drop so many giants for 6 to be sprung off by a singe trap, and these traps are most likely going to be valued as potential army-wreckers if well placed (probably near the center of the base, next to either Town Hall or storages). It is more likely to spring off 10 goblins than 6 giants.


    COC IGN: Jackson | Lvl109+ | Leader of lv7 clan Trollium
    Formerly of
    12 monkeys | TH9 | All walls lvl 8+ | War stars: 760+
    Trophy Record: 3206 |
    Random Idea Link: COC Massive trap update
    Hay Day IGN: Jackson Chen 123 | Lvl: 25+ | Captain III
    Boom Beach IGN: Jackson | Lv51+ | HQ18 | TF: BoomRedemption2

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