So my question is, at a TH9 like myself, with every building available, iv purchased, I also know what you get at a TH10, inferno tower, extra cannon, AT, one mine and collector plus an xbow.
To some players it will become obvious after a while, a bit like the tesla, 99% of the time I can tell where players place their teslas, and usually level (most leave these till last to upgrade due to upgrade time). If its an xbow, I know one will be fake, most likely the only maxed level one![]()
This building will become over expensive for the idea your putting foward, one gob could (if a resource building) destroy suck up the bomb and thats it, 50-60k down, my suggestion would be take out the explosive idea, make it 10k, have it on par with your current levels, so 4 level 11 storages, would make it level 11, 2 level 11 and two level 9 makes it level 10, ect.
My only idea with this trap that would make it effective would be if it had area damage defences in radius.
Maybe you unlock a fake building at the Th's you specified, but I'd have TH7, TH9 and TH10, why? Because These to me are the Th levels that unlock the greatest upgrades from the previous Th.
You level up your traps if you don't like the idea of on par with each other, but you can switch between any other buildings, all of which start at level 1 and you uograde to their max level, I'd say with elixir, for example if it was 5mil to max level in gold, I'd make 2.5mil in elixir, helping to balance out those players who hate having max elixir and nothing to spend it on. But not making it over expensive.
But fm my point of view, I would use this trap, and max out a DE storage, for two reasons, 50/50 chance of one being the real one when a th7 decides he will spell bomb you, and the other, making my base symmetrical!
id also give it more health, as you upgrade, max level can with hold a spell bomb attack.





Even better when you screw someone's plan by noticing the fake one. A trap with no limits
great post btw, i'd love a fake building.

